Merge pull request #24634 from BastiaanOlij/fix_e_notation_in_shaders
Always treat exponent as float
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commit
8b7028e7b1
1 changed files with 2 additions and 5 deletions
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@ -525,7 +525,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
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bool exponent_found = false;
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bool hexa_found = false;
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bool sign_found = false;
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bool minus_exponent_found = false;
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bool float_suffix_found = false;
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String str;
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@ -557,8 +556,6 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
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if (sign_found)
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return _make_token(TK_ERROR, "Invalid numeric constant");
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sign_found = true;
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if (GETCHAR(i) == '-')
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minus_exponent_found = true;
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} else
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break;
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@ -571,7 +568,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
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if (hexa_found) {
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//hex integers eg."0xFF" or "0x12AB", etc - NOT supported yet
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return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant - Not supported");
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} else if (period_found || float_suffix_found) {
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} else if (period_found || exponent_found || float_suffix_found) {
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//floats
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if (period_found) {
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if (float_suffix_found) {
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@ -614,7 +611,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
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char_idx += str.length();
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Token tk;
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if (period_found || minus_exponent_found || float_suffix_found)
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if (period_found || exponent_found || float_suffix_found)
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tk.type = TK_REAL_CONSTANT;
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else
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tk.type = TK_INT_CONSTANT;
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