GDScript: Allow implicit type conversion when constructing variants
Incidentally fix error message when no valid constructor is found which was missing an end parenthesis.
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1 changed files with 3 additions and 1 deletions
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@ -1634,6 +1634,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
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}
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signature += p_call->arguments[i]->get_datatype().to_string();
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}
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signature += ")";
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push_error(vformat(R"(No constructor of "%s" matches the signature "%s".)", Variant::get_type_name(builtin_type), signature), p_call->callee);
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} break;
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case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS:
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@ -1684,7 +1685,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
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for (int i = 0; i < p_call->arguments.size(); i++) {
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GDScriptParser::DataType par_type = type_from_property(info.arguments[i]);
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if (!is_type_compatible(par_type, p_call->arguments[i]->get_datatype())) {
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if (!is_type_compatible(par_type, p_call->arguments[i]->get_datatype(), true)) {
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types_match = false;
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break;
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#ifdef DEBUG_ENABLED
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@ -1711,6 +1712,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
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}
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signature += p_call->arguments[i]->get_datatype().to_string();
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}
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signature += ")";
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push_error(vformat(R"(No constructor of "%s" matches the signature "%s".)", Variant::get_type_name(builtin_type), signature), p_call);
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}
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}
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