From 8bcbaff41119b254c34938a632f787a8049e88c6 Mon Sep 17 00:00:00 2001 From: MythTitans Date: Fri, 11 Mar 2022 00:16:30 +0100 Subject: [PATCH] Fix normals computation at the 'seam' of smoothed torus shape --- modules/csg/csg_shape.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 137df52215f..34f3ba92967 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -1530,6 +1530,9 @@ CSGBrush *CSGTorus3D::_build_brush() { for (int i = 0; i < sides; i++) { float inci = float(i) / sides; float inci_n = float((i + 1)) / sides; + if (i == sides - 1) { + inci_n = 0; + } float angi = inci * Math_TAU; float angi_n = inci_n * Math_TAU; @@ -1540,6 +1543,9 @@ CSGBrush *CSGTorus3D::_build_brush() { for (int j = 0; j < ring_sides; j++) { float incj = float(j) / ring_sides; float incj_n = float((j + 1)) / ring_sides; + if (j == ring_sides - 1) { + incj_n = 0; + } float angj = incj * Math_TAU; float angj_n = incj_n * Math_TAU;