Fix Editor Navigation debug edge connection visuals

Fixes missing Navigation debug edge connection visuals in Editor due to disabled NavigationServer.
This commit is contained in:
smix8 2022-08-09 11:05:47 +02:00
parent c2eaaef149
commit 8bfea7dcb4

View file

@ -123,6 +123,12 @@ NavigationServer3D::NavigationServer3D() {
debug_navigation_enable_edge_lines = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines", true);
debug_navigation_enable_edge_lines_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines_xray", true);
debug_navigation_enable_geometry_face_random_color = GLOBAL_DEF("debug/shapes/navigation/enable_geometry_face_random_color", true);
if (Engine::get_singleton()->is_editor_hint()) {
// enable NavigationServer3D when in Editor or else navmesh edge connections are invisible
// on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this
set_debug_enabled(true);
}
#endif // DEBUG_ENABLED
}