Tweak the default project icon

This only affects newly created projects.

- Use a 128×128 resolution to make the icon look crisp on hiDPI displays.
- Darken the icon's outside area and remove the border, as the
  contrast rate between the icon and its background is now sufficient.

This different design also allows distinguishing projects that
were made with Godot 3.x from projects made with Godot 4.0.
This commit is contained in:
Hugo Locurcio 2022-02-13 02:36:25 +01:00
parent 26b21dc0cb
commit 8c06318722
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
2 changed files with 7 additions and 1 deletions

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Width:  |  Height:  |  Size: 5 KiB

After

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@ -1178,6 +1178,12 @@ void ProjectList::load_project_icon(int p_index) {
icon = default_icon;
}
// The default project icon is 128×128 to look crisp on hiDPI displays,
// but we want the actual displayed size to be 64×64 on loDPI displays.
item.control->icon->set_ignore_texture_size(true);
item.control->icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE);
item.control->icon->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
item.control->icon->set_texture(icon);
item.control->icon_needs_reload = false;
}