Fixed infinite loop at end of video.
A missing condition caused infinite looping, despite the video playing flag being set to false. Small change to fix. Fixes: #20552
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@ -164,7 +164,7 @@ void VideoStreamPlaybackGDNative::update(float p_delta) {
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}
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}
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while (interface->get_playback_position(data_struct) < time) {
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while (interface->get_playback_position(data_struct) < time && playing) {
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update_texture();
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}
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