Fix LightmapGI baking with GridMap

This commit is contained in:
bitsawer 2023-09-11 15:15:40 +03:00
parent fc99492d30
commit 8c26da5460

View file

@ -372,7 +372,7 @@ void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &m
Node3D *s = Object::cast_to<Node3D>(p_at_node);
if (!mi && s) {
Array bmeshes = p_at_node->call("get_bake_bmeshes");
Array bmeshes = p_at_node->call("get_bake_meshes");
if (bmeshes.size() && (bmeshes.size() & 1) == 0) {
Transform3D xf = get_global_transform().affine_inverse() * s->get_global_transform();
for (int i = 0; i < bmeshes.size(); i += 2) {