-WIP to add proper key swapping according to keyboard layout
-fix with non working removal of collision exception in 3D physics
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5 changed files with 25 additions and 1 deletions
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@ -353,3 +353,8 @@ int find_keycode(const String& p_code) {
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return 0;
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}
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int latin_keyboard_keycode_convert(int p_keycode){
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return p_keycode;
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}
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@ -328,5 +328,6 @@ enum KeyModifierMask {
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String keycode_get_string(uint32_t p_code);
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bool keycode_has_unicode(uint32_t p_unicode);
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int find_keycode(const String& p_code);
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int latin_keyboard_keycode_convert(int p_keycode);
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#endif
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@ -485,6 +485,11 @@ void OS::set_time_scale(float p_scale) {
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_time_scale=p_scale;
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}
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OS::LatinKeyboardVariant OS::get_latin_keyboard_variant() const {
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return LATIN_KEYBOARD_QWERTY;
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}
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float OS::get_time_scale() const {
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return _time_scale;
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13
core/os/os.h
13
core/os/os.h
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@ -34,6 +34,7 @@
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#include "vector.h"
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#include "os/main_loop.h"
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#include <stdarg.h>
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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@ -348,6 +349,18 @@ public:
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virtual Error dialog_input_text(String p_title, String p_description, String p_partial, Object* p_obj, String p_callback);
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enum LatinKeyboardVariant {
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LATIN_KEYBOARD_QWERTY,
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LATIN_KEYBOARD_QWERTZ,
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LATIN_KEYBOARD_AZERTY,
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LATIN_KEYBOARD_QZERTY,
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LATIN_KEYBOARD_DVORAK,
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LATIN_KEYBOARD_NEO,
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};
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virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
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void set_time_scale(float p_scale);
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float get_time_scale() const;
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@ -770,7 +770,7 @@ void PhysicsServerSW::body_remove_collision_exception(RID p_body, RID p_body_b)
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BodySW *body = body_owner.get(p_body);
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ERR_FAIL_COND(!body);
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body->remove_exception(p_body);
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body->remove_exception(p_body_b);
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};
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