From 8c6a5b06a25359e0936f9df2fa0f70914b68de79 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 15 Oct 2020 10:19:20 +0200 Subject: [PATCH] Clarify that `MultiMesh.set_instance_color()` multiplies vertex colors This closes https://github.com/godotengine/godot-docs/issues/4273. (cherry picked from commit 6975bd106ab79cd344a27b27434fb6497bed3564) --- doc/classes/MultiMesh.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index c9a441eed3f..524c7fe76fb 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -76,7 +76,7 @@ - Sets the color of a specific instance. + Sets the color of a specific instance by [i]multiplying[/i] the mesh's existing vertex colors. For the color to take effect, ensure that [member color_format] is non-[code]null[/code] on the [MultiMesh] and [member SpatialMaterial.vertex_color_use_as_albedo] is [code]true[/code] on the material.