Clarify that MultiMesh.set_instance_color()
multiplies vertex colors
This closes https://github.com/godotengine/godot-docs/issues/4273.
(cherry picked from commit 6975bd106a
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@ -76,7 +76,7 @@
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<argument index="1" name="color" type="Color">
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<argument index="1" name="color" type="Color">
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</argument>
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</argument>
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<description>
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<description>
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Sets the color of a specific instance.
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Sets the color of a specific instance by [i]multiplying[/i] the mesh's existing vertex colors.
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For the color to take effect, ensure that [member color_format] is non-[code]null[/code] on the [MultiMesh] and [member SpatialMaterial.vertex_color_use_as_albedo] is [code]true[/code] on the material.
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For the color to take effect, ensure that [member color_format] is non-[code]null[/code] on the [MultiMesh] and [member SpatialMaterial.vertex_color_use_as_albedo] is [code]true[/code] on the material.
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</description>
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</description>
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</method>
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</method>
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