Tweak the default low-processor usage mode to be 144 Hz-friendly
On high-refresh rate displays, the old default value (8000) effectively limited redrawing to 125 FPS, no matter whether V-Sync was enabled or not. The new value limits redrawing to a value slightly above 144 FPS, decreasing input lag and making the editor feel smoother when using freelook. 60 Hz displays aren't affected by this change when V-Sync is enabled, since V-Sync will take care of limiting redrawing to 60 FPS.
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1 changed files with 2 additions and 2 deletions
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@ -1027,7 +1027,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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}
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OS::get_singleton()->set_low_processor_usage_mode(GLOBAL_DEF("application/run/low_processor_mode", false));
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(GLOBAL_DEF("application/run/low_processor_mode_sleep_usec", 8000));
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OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(GLOBAL_DEF("application/run/low_processor_mode_sleep_usec", 6900)); // Roughly 144 FPS
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ProjectSettings::get_singleton()->set_custom_property_info("application/run/low_processor_mode_sleep_usec", PropertyInfo(Variant::INT, "application/run/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "0,33200,1,or_greater")); // No negative numbers
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Engine::get_singleton()->set_frame_delay(frame_delay);
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@ -1949,7 +1949,7 @@ bool Main::iteration() {
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return exit;
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if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
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OS::get_singleton()->delay_usec(OS::get_singleton()->get_low_processor_usage_mode_sleep_usec()); //apply some delay to force idle time (results in about 60 FPS max)
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OS::get_singleton()->delay_usec(OS::get_singleton()->get_low_processor_usage_mode_sleep_usec()); //apply some delay to force idle time
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else {
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uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
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if (frame_delay)
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