Merge pull request #32602 from cbscribe/kcc_doc_rigid
[DOC] Add missing physics_material_override descriptions
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4 changed files with 10 additions and 0 deletions
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@ -88,6 +88,7 @@
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<argument index="0" name="axis" type="int" enum="PhysicsServer.BodyAxis">
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</argument>
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<description>
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Returns [code]true[/code] if the specified linear or rotational axis is locked.
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</description>
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</method>
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<method name="get_colliding_bodies" qualifiers="const">
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@ -106,6 +107,7 @@
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<argument index="1" name="lock" type="bool">
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</argument>
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<description>
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Locks the specified linear or rotational axis.
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</description>
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</method>
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<method name="set_axis_velocity">
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@ -183,6 +185,8 @@
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The body mode. See [enum Mode] for possible values.
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</member>
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<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
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The physics material override for the body.
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If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
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</member>
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<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
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If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method.
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@ -169,6 +169,8 @@
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The body's mode. See [enum Mode] for possible values.
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</member>
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<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
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The physics material override for the body.
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If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
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</member>
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<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
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If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force].
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@ -28,6 +28,8 @@
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Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
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</member>
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<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
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The physics material override for the body.
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If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
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</member>
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</members>
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<constants>
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@ -27,6 +27,8 @@
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Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
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</member>
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<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
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The physics material override for the body.
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If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.
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</member>
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</members>
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<constants>
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