Change unshaded logic to match with GLES3
This commit is contained in:
parent
ee6f1fa3f8
commit
8c99b6fb2f
1 changed files with 1 additions and 1 deletions
|
@ -1288,7 +1288,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
|
|||
}
|
||||
|
||||
int blend_mode = shader_cache ? shader_cache->canvas_item.blend_mode : RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX;
|
||||
bool unshaded = (shader_cache && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX);
|
||||
bool unshaded = shader_cache && (shader_cache->canvas_item.light_mode == RasterizerStorageGLES2::Shader::CanvasItem::LIGHT_MODE_UNSHADED || (blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_PMALPHA));
|
||||
bool reclip = false;
|
||||
|
||||
if (last_blend_mode != blend_mode) {
|
||||
|
|
Loading…
Reference in a new issue