diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h index 00068487561..e8f41d4caea 100644 --- a/platform/javascript/godot_js.h +++ b/platform/javascript/godot_js.h @@ -86,6 +86,7 @@ extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int3 extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out); extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text)); extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec)); +extern void godot_js_display_setup_canvas(); #ifdef __cplusplus } #endif diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js index 01232cbece6..321221323cc 100644 --- a/platform/javascript/js/engine/engine.js +++ b/platform/javascript/js/engine/engine.js @@ -107,17 +107,6 @@ const Engine = (function () { me.canvas.tabIndex = 0; } - // Disable right-click context menu. - me.canvas.addEventListener('contextmenu', function (ev) { - ev.preventDefault(); - }, false); - - // Until context restoration is implemented warn the user of context loss. - me.canvas.addEventListener('webglcontextlost', function (ev) { - alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert - ev.preventDefault(); - }, false); - // Browser locale, or custom one if defined. let locale = me.customLocale; if (!locale) { diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js index 2977b7c1223..7b085aebc8d 100644 --- a/platform/javascript/js/libs/library_godot_display.js +++ b/platform/javascript/js/libs/library_godot_display.js @@ -619,6 +619,18 @@ const GodotDisplay = { GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles)); }, + godot_js_display_setup_canvas__sig: 'v', + godot_js_display_setup_canvas: function () { + const canvas = GodotConfig.canvas; + GodotDisplayListeners.add(canvas, 'contextmenu', function (ev) { + ev.preventDefault(); + }, false); + GodotDisplayListeners.add(canvas, 'webglcontextlost', function (ev) { + alert('WebGL context lost, please reload the page'); // eslint-disable-line no-alert + ev.preventDefault(); + }, false); + }, + /* * Gamepads */ diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 9b6942d930c..4394e85333c 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -814,6 +814,7 @@ void OS_JavaScript::initialize_core() { Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { + godot_js_display_setup_canvas(); // Handle contextmenu, webglcontextlost swap_ok_cancel = godot_js_display_is_swap_ok_cancel() == 1; EmscriptenWebGLContextAttributes attributes;