Merge pull request #85236 from YuriSizov/editor-flat-remote

Use the flat button style on switches in scene and node docks
This commit is contained in:
Yuri Sizov 2023-12-08 16:58:24 +01:00
commit 8cb2d20fce
2 changed files with 6 additions and 6 deletions

View file

@ -104,7 +104,7 @@ NodeDock::NodeDock() {
mode_hb->hide();
connections_button = memnew(Button);
connections_button->set_flat(true);
connections_button->set_theme_type_variation("FlatButton");
connections_button->set_text(TTR("Signals"));
connections_button->set_toggle_mode(true);
connections_button->set_pressed(true);
@ -114,7 +114,7 @@ NodeDock::NodeDock() {
connections_button->connect("pressed", callable_mp(this, &NodeDock::show_connections));
groups_button = memnew(Button);
groups_button->set_flat(true);
groups_button->set_theme_type_variation("FlatButton");
groups_button->set_text(TTR("Groups"));
groups_button->set_toggle_mode(true);
groups_button->set_pressed(false);

View file

@ -4039,21 +4039,21 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
vbc->add_child(button_hb);
edit_remote = memnew(Button);
edit_remote->set_flat(true);
button_hb->add_child(edit_remote);
edit_remote->set_theme_type_variation("FlatButton");
edit_remote->set_h_size_flags(SIZE_EXPAND_FILL);
edit_remote->set_text(TTR("Remote"));
edit_remote->set_toggle_mode(true);
edit_remote->set_tooltip_text(TTR("If selected, the Remote scene tree dock will cause the project to stutter every time it updates.\nSwitch back to the Local scene tree dock to improve performance."));
button_hb->add_child(edit_remote);
edit_remote->connect("pressed", callable_mp(this, &SceneTreeDock::_remote_tree_selected));
edit_local = memnew(Button);
edit_local->set_flat(true);
button_hb->add_child(edit_local);
edit_local->set_theme_type_variation("FlatButton");
edit_local->set_h_size_flags(SIZE_EXPAND_FILL);
edit_local->set_text(TTR("Local"));
edit_local->set_toggle_mode(true);
edit_local->set_pressed(true);
button_hb->add_child(edit_local);
edit_local->connect("pressed", callable_mp(this, &SceneTreeDock::_local_tree_selected));
remote_tree = nullptr;