Godot Android plugin re-architecture
This commit is contained in:
parent
fa3428ff25
commit
8cc7739197
13 changed files with 169 additions and 207 deletions
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@ -143,6 +143,8 @@ void GDExtensionManager::load_extensions() {
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ERR_CONTINUE_MSG(err == LOAD_STATUS_FAILED, "Error loading extension: " + s);
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}
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}
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OS::get_singleton()->load_platform_gdextensions();
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}
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GDExtensionManager *GDExtensionManager::get_singleton() {
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@ -328,6 +328,10 @@ public:
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virtual PreferredTextureFormat get_preferred_texture_format() const;
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// Load GDExtensions specific to this platform.
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// This is invoked by the GDExtensionManager after loading GDExtensions specified by the project.
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virtual void load_platform_gdextensions() const {}
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OS();
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virtual ~OS();
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};
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@ -50,6 +50,15 @@ void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p
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Error err = config->load(p_path);
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ERR_FAIL_COND_MSG(err, "Failed to load GDExtension file: " + p_path);
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// Check whether this GDExtension should be exported.
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bool android_aar_plugin = config->get_value("configuration", "android_aar_plugin", false);
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if (android_aar_plugin && p_features.has("android")) {
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// The gdextension configuration and Android .so files will be provided by the Android aar
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// plugin it's part of, so we abort here.
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skip();
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return;
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}
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ERR_FAIL_COND_MSG(!config->has_section_key("configuration", "entry_symbol"), "Failed to export GDExtension file, missing entry symbol: " + p_path);
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String entry_symbol = config->get_value("configuration", "entry_symbol");
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@ -907,6 +907,19 @@ class Godot(private val context: Context) : SensorEventListener {
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return PermissionsUtil.getGrantedPermissions(getActivity())
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}
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/**
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* Get the list of gdextension modules to register.
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*/
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@Keep
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private fun getGDExtensionConfigFiles(): Array<String> {
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val configFiles = mutableSetOf<String>()
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for (plugin in pluginRegistry.allPlugins) {
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configFiles.addAll(plugin.pluginGDExtensionLibrariesPaths)
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}
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return configFiles.toTypedArray()
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}
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@Keep
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private fun getCACertificates(): String {
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return GodotNetUtils.getCACertificates()
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@ -57,27 +57,25 @@ import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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/**
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* Base class for the Godot Android plugins.
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* Base class for Godot Android plugins.
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* <p>
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* A Godot Android plugin is a regular Android library packaged as an aar archive file with the following caveats:
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* A Godot Android plugin is an Android library with the following requirements:
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* <p>
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* - The library must have a dependency on the Godot Android library (godot-lib.aar).
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* A stable version is available for each release.
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* - The library must have a 'compileOnly' dependency on the Godot Android library: `compileOnly "org.godotengine:godot:<godotLibVersion>"`
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* <p>
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* - The library must include a <meta-data> tag in its manifest file setup as follow:
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* <meta-data android:name="org.godotengine.plugin.v1.[PluginName]" android:value="[plugin.init.ClassFullName]" />
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* - The library must include a <meta-data> tag in its Android manifest with the following format:
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* <meta-data android:name="org.godotengine.plugin.v2.[PluginName]" android:value="[plugin.init.ClassFullName]" />
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* Where:
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* - 'PluginName' is the name of the plugin.
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* - 'plugin.init.ClassFullName' is the full name (package + class name) of the plugin class
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* - 'plugin.init.ClassFullName' is the full name (package + class name) of the plugin init class
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* extending {@link GodotPlugin}.
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* <p>
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* A Godot Android plugin can also define and provide c/c++ gdextension libraries, which will be
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* automatically bundled by the aar build system.
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* GDExtension ('*.gdextension') config files must be located in the project 'assets' directory and
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* their paths specified by {@link GodotPlugin#getPluginGDExtensionLibrariesPaths()}.
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*
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* A plugin can also define and provide c/c++ gdextension libraries and nativescripts for the target
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* app/game to leverage.
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* The shared library for the gdextension library will be automatically bundled by the aar build
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* system.
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* Godot '*.gdextension' resource files must however be manually defined in the project
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* 'assets' directory. The recommended path for these resources in the 'assets' directory should be:
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* 'godot/plugin/v1/[PluginName]/'
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* @see <a href="https://docs.godotengine.org/en/stable/tutorials/platform/android/index.html">Android plugins</a>
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*/
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public abstract class GodotPlugin {
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private static final String TAG = GodotPlugin.class.getSimpleName();
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@ -97,7 +95,7 @@ public abstract class GodotPlugin {
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}
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/**
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* Provides access to the underlying {@link Activity}.
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* Provides access to the hosting {@link Activity}.
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*/
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@Nullable
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protected Activity getActivity() {
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@ -106,33 +104,16 @@ public abstract class GodotPlugin {
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/**
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* Register the plugin with Godot native code.
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*
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* This method is invoked on the render thread.
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* <p>
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* This method is invoked by the Godot Engine on the render thread.
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*/
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public final void onRegisterPluginWithGodotNative() {
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registeredSignals.putAll(
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registerPluginWithGodotNative(this, getPluginName(), getPluginMethods(), getPluginSignals(),
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getPluginGDExtensionLibrariesPaths()));
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}
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/**
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* Register the plugin with Godot native code.
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*
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* This method must be invoked on the render thread.
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*/
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public static void registerPluginWithGodotNative(Object pluginObject,
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GodotPluginInfoProvider pluginInfoProvider) {
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registerPluginWithGodotNative(pluginObject, pluginInfoProvider.getPluginName(),
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Collections.emptyList(), pluginInfoProvider.getPluginSignals(),
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pluginInfoProvider.getPluginGDExtensionLibrariesPaths());
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// Notify that registration is complete.
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pluginInfoProvider.onPluginRegistered();
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registerPluginWithGodotNative(this, getPluginName(), getPluginSignals()));
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}
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private static Map<String, SignalInfo> registerPluginWithGodotNative(Object pluginObject,
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String pluginName, List<String> pluginMethods, Set<SignalInfo> pluginSignals,
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Set<String> pluginGDExtensionLibrariesPaths) {
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String pluginName, Set<SignalInfo> pluginSignals) {
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nativeRegisterSingleton(pluginName, pluginObject);
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Set<Method> filteredMethods = new HashSet<>();
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@ -143,14 +124,6 @@ public abstract class GodotPlugin {
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// Check if the method is annotated with {@link UsedByGodot}.
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if (method.getAnnotation(UsedByGodot.class) != null) {
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filteredMethods.add(method);
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} else {
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// For backward compatibility, process the methods from the given <pluginMethods> argument.
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for (String methodName : pluginMethods) {
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if (methodName.equals(method.getName())) {
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filteredMethods.add(method);
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break;
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}
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}
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}
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}
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@ -176,23 +149,18 @@ public abstract class GodotPlugin {
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registeredSignals.put(signalName, signalInfo);
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}
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// Get the list of gdextension libraries to register.
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if (!pluginGDExtensionLibrariesPaths.isEmpty()) {
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nativeRegisterGDExtensionLibraries(pluginGDExtensionLibrariesPaths.toArray(new String[0]));
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}
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return registeredSignals;
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}
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/**
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* Invoked once during the Godot Android initialization process after creation of the
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* Invoked once during the initialization process after creation of the
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* {@link org.godotengine.godot.GodotRenderView} view.
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* <p>
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* The plugin can return a non-null {@link View} layout in order to add it to the Godot view
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* The plugin can return a non-null {@link View} layout which will be added to the Godot view
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* hierarchy.
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*
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* Use shouldBeOnTop() to set whether the plugin's {@link View} should be added on top or behind
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* the main Godot view.
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* <p>
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* Use {@link GodotPlugin#shouldBeOnTop()} to specify whether the plugin's {@link View} should
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* be added on top or behind the main Godot view.
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*
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* @see Activity#onCreate(Bundle)
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* @return the plugin's view to be included; null if no views should be included.
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@ -235,44 +203,52 @@ public abstract class GodotPlugin {
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public boolean onMainBackPressed() { return false; }
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/**
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* Invoked on the render thread when the Godot setup is complete.
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* Invoked on the render thread when set up of the Godot engine is complete.
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* <p>
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* This is invoked before {@link GodotPlugin#onGodotMainLoopStarted()}.
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*/
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public void onGodotSetupCompleted() {}
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/**
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* Invoked on the render thread when the Godot main loop has started.
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*
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* This is invoked after {@link GodotPlugin#onGodotSetupCompleted()}.
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*/
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public void onGodotMainLoopStarted() {}
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/**
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* Invoked once per frame on the GL thread after the frame is drawn.
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* When using the OpenGL renderer, this is invoked once per frame on the GL thread after the
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* frame is drawn.
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*/
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public void onGLDrawFrame(GL10 gl) {}
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/**
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* Called on the GL thread after the surface is created and whenever the OpenGL ES surface size
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* changes.
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* When using the OpenGL renderer, this is called on the GL thread after the surface is created
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* and whenever the OpenGL ES surface size changes.
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*/
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public void onGLSurfaceChanged(GL10 gl, int width, int height) {}
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/**
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* Called on the GL thread when the surface is created or recreated.
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* When using the OpenGL renderer, this is called on the GL thread when the surface is created
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* or recreated.
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*/
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public void onGLSurfaceCreated(GL10 gl, EGLConfig config) {}
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/**
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* Invoked once per frame on the Vulkan thread after the frame is drawn.
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* When using the Vulkan renderer, this is invoked once per frame on the Vulkan thread after
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* the frame is drawn.
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*/
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public void onVkDrawFrame() {}
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/**
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* Called on the Vulkan thread after the surface is created and whenever the surface size
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* changes.
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* When using the Vulkan renderer, this is called on the Vulkan thread after the surface is
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* created and whenever the surface size changes.
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*/
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public void onVkSurfaceChanged(Surface surface, int width, int height) {}
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/**
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* Called on the Vulkan thread when the surface is created or recreated.
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* When using the Vulkan renderer, this is called on the Vulkan thread when the surface is
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* created or recreated.
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*/
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public void onVkSurfaceCreated(Surface surface) {}
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@ -284,17 +260,6 @@ public abstract class GodotPlugin {
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@NonNull
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public abstract String getPluginName();
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/**
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* Returns the list of methods to be exposed to Godot.
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*
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* @deprecated Used the {@link UsedByGodot} annotation instead.
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*/
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@NonNull
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@Deprecated
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public List<String> getPluginMethods() {
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return Collections.emptyList();
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}
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/**
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* Returns the list of signals to be exposed to Godot.
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*/
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@ -304,19 +269,19 @@ public abstract class GodotPlugin {
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}
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/**
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* Returns the paths for the plugin's gdextension libraries.
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*
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* The paths must be relative to the 'assets' directory and point to a '*.gdextension' file.
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* Returns the paths for the plugin's gdextension libraries (if any).
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* <p>
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* Each returned path must be relative to the 'assets' directory and point to a '*.gdextension' file.
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*/
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@NonNull
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protected Set<String> getPluginGDExtensionLibrariesPaths() {
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public Set<String> getPluginGDExtensionLibrariesPaths() {
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return Collections.emptySet();
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}
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/**
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* Returns whether the plugin's {@link View} returned in onMainCreate() should be placed on
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* top of the main Godot view.
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*
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* Returns whether the plugin's {@link View} returned in
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* {@link GodotPlugin#onMainCreate(Activity)} should be placed on top of the main Godot view.
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* <p>
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* Returning false causes the plugin's {@link View} to be placed behind, which can be useful
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* when used with transparency in order to let the Godot view handle inputs.
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*/
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@ -359,7 +324,7 @@ public abstract class GodotPlugin {
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}
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emitSignal(getGodot(), getPluginName(), signalInfo, signalArgs);
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} catch (IllegalArgumentException exception) {
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Log.w(TAG, exception.getMessage());
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Log.w(TAG, exception);
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if (BuildConfig.DEBUG) {
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throw exception;
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}
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@ -368,7 +333,7 @@ public abstract class GodotPlugin {
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/**
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* Emit a Godot signal.
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* @param godot
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* @param godot Godot instance
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* @param pluginName Name of the Godot plugin the signal will be emitted from. The plugin must already be registered with the Godot engine.
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* @param signalInfo Information about the signal to emit.
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* @param signalArgs Arguments used to populate the emitted signal. The arguments will be validated against the given {@link SignalInfo} parameter.
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@ -397,7 +362,7 @@ public abstract class GodotPlugin {
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godot.runOnRenderThread(() -> nativeEmitSignal(pluginName, signalInfo.getName(), signalArgs));
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} catch (IllegalArgumentException exception) {
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Log.w(TAG, exception.getMessage());
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Log.w(TAG, exception);
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if (BuildConfig.DEBUG) {
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throw exception;
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}
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@ -420,13 +385,7 @@ public abstract class GodotPlugin {
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private static native void nativeRegisterMethod(String p_sname, String p_name, String p_ret, String[] p_params);
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/**
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* Used to register gdextension libraries bundled by the plugin.
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* @param gdextensionPaths Paths to the libraries relative to the 'assets' directory.
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*/
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private static native void nativeRegisterGDExtensionLibraries(String[] gdextensionPaths);
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/**
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* Used to complete registration of the {@link GodotPlugin} instance's methods.
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* Used to complete registration of the {@link GodotPlugin} instance's signals.
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* @param pluginName Name of the plugin
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* @param signalName Name of the signal to register
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* @param signalParamTypes Signal parameters types
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@ -1,72 +0,0 @@
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/**************************************************************************/
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/* GodotPluginInfoProvider.java */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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package org.godotengine.godot.plugin;
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import androidx.annotation.NonNull;
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import java.util.Collections;
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import java.util.Set;
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/**
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* Provides the set of information expected from a Godot plugin.
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*/
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public interface GodotPluginInfoProvider {
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/**
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* Returns the name of the plugin.
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*/
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@NonNull
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String getPluginName();
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/**
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* Returns the list of signals to be exposed to Godot.
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*/
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@NonNull
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default Set<SignalInfo> getPluginSignals() {
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return Collections.emptySet();
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}
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/**
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* Returns the paths for the plugin's gdextension libraries (if any).
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*
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* The paths must be relative to the 'assets' directory and point to a '*.gdextension' file.
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*/
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@NonNull
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default Set<String> getPluginGDExtensionLibrariesPaths() {
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return Collections.emptySet();
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}
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/**
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* This is invoked on the render thread when the plugin described by this instance has been
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* registered.
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*/
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default void onPluginRegistered() {
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}
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}
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@ -52,7 +52,14 @@ import java.util.concurrent.ConcurrentHashMap;
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public final class GodotPluginRegistry {
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private static final String TAG = GodotPluginRegistry.class.getSimpleName();
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/**
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* Prefix used for version 1 of the Godot plugin, compatible with Godot 3.x
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*/
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private static final String GODOT_PLUGIN_V1_NAME_PREFIX = "org.godotengine.plugin.v1.";
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/**
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* Prefix used for version 2 of the Godot plugin, compatible with Godot 4.x
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*/
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private static final String GODOT_PLUGIN_V2_NAME_PREFIX = "org.godotengine.plugin.v2.";
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private static GodotPluginRegistry instance;
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private final ConcurrentHashMap<String, GodotPlugin> registry;
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@ -123,12 +130,12 @@ public final class GodotPluginRegistry {
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return;
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}
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int godotPluginV1NamePrefixLength = GODOT_PLUGIN_V1_NAME_PREFIX.length();
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int godotPluginV2NamePrefixLength = GODOT_PLUGIN_V2_NAME_PREFIX.length();
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for (String metaDataName : metaData.keySet()) {
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// Parse the meta-data looking for entry with the Godot plugin name prefix.
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if (metaDataName.startsWith(GODOT_PLUGIN_V1_NAME_PREFIX)) {
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String pluginName = metaDataName.substring(godotPluginV1NamePrefixLength).trim();
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Log.i(TAG, "Initializing Godot plugin " + pluginName);
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if (metaDataName.startsWith(GODOT_PLUGIN_V2_NAME_PREFIX)) {
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String pluginName = metaDataName.substring(godotPluginV2NamePrefixLength).trim();
|
||||
Log.i(TAG, "Initializing Godot v2 plugin " + pluginName);
|
||||
|
||||
// Retrieve the plugin class full name.
|
||||
String pluginHandleClassFullName = metaData.getString(metaDataName);
|
||||
|
@ -148,25 +155,22 @@ public final class GodotPluginRegistry {
|
|||
"Meta-data plugin name does not match the value returned by the plugin handle: " + pluginName + " =/= " + pluginHandle.getPluginName());
|
||||
}
|
||||
registry.put(pluginName, pluginHandle);
|
||||
Log.i(TAG, "Completed initialization for Godot plugin " + pluginHandle.getPluginName());
|
||||
} catch (ClassNotFoundException e) {
|
||||
Log.w(TAG, "Unable to load Godot plugin " + pluginName, e);
|
||||
} catch (IllegalAccessException e) {
|
||||
Log.w(TAG, "Unable to load Godot plugin " + pluginName, e);
|
||||
} catch (InstantiationException e) {
|
||||
Log.w(TAG, "Unable to load Godot plugin " + pluginName, e);
|
||||
} catch (NoSuchMethodException e) {
|
||||
Log.w(TAG, "Unable to load Godot plugin " + pluginName, e);
|
||||
} catch (InvocationTargetException e) {
|
||||
Log.w(TAG, "Unable to load Godot plugin " + pluginName, e);
|
||||
Log.i(TAG, "Completed initialization for Godot v2 plugin " + pluginHandle.getPluginName());
|
||||
} catch (ClassNotFoundException | IllegalAccessException |
|
||||
InstantiationException | NoSuchMethodException |
|
||||
InvocationTargetException e) {
|
||||
Log.w(TAG, "Unable to load Godot v2 plugin " + pluginName, e);
|
||||
}
|
||||
} else {
|
||||
Log.w(TAG, "Invalid plugin loader class for " + pluginName);
|
||||
}
|
||||
} else if (metaDataName.startsWith(GODOT_PLUGIN_V1_NAME_PREFIX)) {
|
||||
String v1PluginName = metaDataName.substring(GODOT_PLUGIN_V1_NAME_PREFIX.length()).trim();
|
||||
Log.w(TAG, "Godot 4 does not support Godot 3 (v1) plugin: " + v1PluginName);
|
||||
}
|
||||
}
|
||||
} catch (PackageManager.NameNotFoundException e) {
|
||||
Log.e(TAG, "Unable load Godot Android plugins from the manifest file.", e);
|
||||
Log.e(TAG, "Unable load Godot Android v2 plugins from the manifest file.", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -79,6 +79,7 @@ GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_
|
|||
_begin_benchmark_measure = p_env->GetMethodID(godot_class, "nativeBeginBenchmarkMeasure", "(Ljava/lang/String;)V");
|
||||
_end_benchmark_measure = p_env->GetMethodID(godot_class, "nativeEndBenchmarkMeasure", "(Ljava/lang/String;)V");
|
||||
_dump_benchmark = p_env->GetMethodID(godot_class, "nativeDumpBenchmark", "(Ljava/lang/String;)V");
|
||||
_get_gdextension_list_config_file = p_env->GetMethodID(godot_class, "getGDExtensionConfigFiles", "()[Ljava/lang/String;");
|
||||
}
|
||||
|
||||
GodotJavaWrapper::~GodotJavaWrapper() {
|
||||
|
@ -264,6 +265,25 @@ Vector<String> GodotJavaWrapper::get_granted_permissions() const {
|
|||
return permissions_list;
|
||||
}
|
||||
|
||||
Vector<String> GodotJavaWrapper::get_gdextension_list_config_file() const {
|
||||
Vector<String> config_file_list;
|
||||
if (_get_gdextension_list_config_file) {
|
||||
JNIEnv *env = get_jni_env();
|
||||
ERR_FAIL_NULL_V(env, config_file_list);
|
||||
jobject config_file_list_object = env->CallObjectMethod(godot_instance, _get_gdextension_list_config_file);
|
||||
jobjectArray *arr = reinterpret_cast<jobjectArray *>(&config_file_list_object);
|
||||
|
||||
jsize len = env->GetArrayLength(*arr);
|
||||
for (int i = 0; i < len; i++) {
|
||||
jstring j_config_file = (jstring)env->GetObjectArrayElement(*arr, i);
|
||||
String config_file = jstring_to_string(j_config_file, env);
|
||||
config_file_list.push_back(config_file);
|
||||
env->DeleteLocalRef(j_config_file);
|
||||
}
|
||||
}
|
||||
return config_file_list;
|
||||
}
|
||||
|
||||
String GodotJavaWrapper::get_ca_certificates() const {
|
||||
if (_get_ca_certificates) {
|
||||
JNIEnv *env = get_jni_env();
|
||||
|
|
|
@ -59,6 +59,7 @@ private:
|
|||
jmethodID _request_permission = nullptr;
|
||||
jmethodID _request_permissions = nullptr;
|
||||
jmethodID _get_granted_permissions = nullptr;
|
||||
jmethodID _get_gdextension_list_config_file = nullptr;
|
||||
jmethodID _get_ca_certificates = nullptr;
|
||||
jmethodID _init_input_devices = nullptr;
|
||||
jmethodID _vibrate = nullptr;
|
||||
|
@ -102,6 +103,9 @@ public:
|
|||
void begin_benchmark_measure(const String &p_label);
|
||||
void end_benchmark_measure(const String &p_label);
|
||||
void dump_benchmark(const String &benchmark_file);
|
||||
|
||||
// Return the list of gdextensions config file.
|
||||
Vector<String> get_gdextension_list_config_file() const;
|
||||
};
|
||||
|
||||
#endif // JAVA_GODOT_WRAPPER_H
|
||||
|
|
|
@ -39,6 +39,7 @@
|
|||
#include "net_socket_android.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/extension/gdextension_manager.h"
|
||||
#include "drivers/unix/dir_access_unix.h"
|
||||
#include "drivers/unix/file_access_unix.h"
|
||||
#include "main/main.h"
|
||||
|
@ -162,11 +163,39 @@ Vector<String> OS_Android::get_granted_permissions() const {
|
|||
|
||||
Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) {
|
||||
String path = p_path;
|
||||
bool so_file_exists = true;
|
||||
if (!FileAccess::exists(path)) {
|
||||
path = p_path.get_file();
|
||||
so_file_exists = false;
|
||||
}
|
||||
|
||||
p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
|
||||
if (!p_library_handle && so_file_exists) {
|
||||
// The library may be on the sdcard and thus inaccessible. Try to copy it to the internal
|
||||
// directory.
|
||||
uint64_t so_modified_time = FileAccess::get_modified_time(p_path);
|
||||
String dynamic_library_path = get_dynamic_libraries_path().path_join(String::num_uint64(so_modified_time));
|
||||
String internal_path = dynamic_library_path.path_join(p_path.get_file());
|
||||
|
||||
bool internal_so_file_exists = FileAccess::exists(internal_path);
|
||||
if (!internal_so_file_exists) {
|
||||
Ref<DirAccess> da_ref = DirAccess::create_for_path(p_path);
|
||||
if (da_ref.is_valid()) {
|
||||
Error create_dir_result = da_ref->make_dir_recursive(dynamic_library_path);
|
||||
if (create_dir_result == OK || create_dir_result == ERR_ALREADY_EXISTS) {
|
||||
internal_so_file_exists = da_ref->copy(path, internal_path) == OK;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (internal_so_file_exists) {
|
||||
p_library_handle = dlopen(internal_path.utf8().get_data(), RTLD_NOW);
|
||||
if (p_library_handle) {
|
||||
path = internal_path;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, vformat("Can't open dynamic library: %s. Error: %s.", p_path, dlerror()));
|
||||
|
||||
if (r_resolved_path != nullptr) {
|
||||
|
@ -584,6 +613,10 @@ String OS_Android::get_user_data_dir() const {
|
|||
return ".";
|
||||
}
|
||||
|
||||
String OS_Android::get_dynamic_libraries_path() const {
|
||||
return get_cache_path().path_join("dynamic_libraries");
|
||||
}
|
||||
|
||||
String OS_Android::get_cache_path() const {
|
||||
if (!cache_dir_cache.is_empty()) {
|
||||
return cache_dir_cache;
|
||||
|
@ -791,5 +824,13 @@ Error OS_Android::setup_remote_filesystem(const String &p_server_host, int p_por
|
|||
return err;
|
||||
}
|
||||
|
||||
void OS_Android::load_platform_gdextensions() const {
|
||||
Vector<String> extension_list_config_file = godot_java->get_gdextension_list_config_file();
|
||||
for (String config_file_path : extension_list_config_file) {
|
||||
GDExtensionManager::LoadStatus err = GDExtensionManager::get_singleton()->load_extension(config_file_path);
|
||||
ERR_CONTINUE_MSG(err == GDExtensionManager::LOAD_STATUS_FAILED, "Error loading platform extension: " + config_file_path);
|
||||
}
|
||||
}
|
||||
|
||||
OS_Android::~OS_Android() {
|
||||
}
|
||||
|
|
|
@ -169,9 +169,15 @@ public:
|
|||
virtual void benchmark_end_measure(const String &p_what) override;
|
||||
virtual void benchmark_dump() override;
|
||||
|
||||
virtual void load_platform_gdextensions() const override;
|
||||
|
||||
virtual bool _check_internal_feature_support(const String &p_feature) override;
|
||||
OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
|
||||
~OS_Android();
|
||||
|
||||
private:
|
||||
// Location where we relocate external dynamic libraries to make them accessible.
|
||||
String get_dynamic_libraries_path() const;
|
||||
};
|
||||
|
||||
#endif // OS_ANDROID_H
|
||||
|
|
|
@ -129,31 +129,4 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeEmitS
|
|||
|
||||
singleton->emit_signalp(StringName(signal_name), args, count);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterGDExtensionLibraries(JNIEnv *env, jclass clazz, jobjectArray gdextension_paths) {
|
||||
int gdextension_count = env->GetArrayLength(gdextension_paths);
|
||||
if (gdextension_count == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Retrieve the current list of gdextension libraries.
|
||||
Array singletons;
|
||||
if (ProjectSettings::get_singleton()->has_setting("gdextension/singletons")) {
|
||||
singletons = GLOBAL_GET("gdextension/singletons");
|
||||
}
|
||||
|
||||
// Insert the libraries provided by the plugin
|
||||
for (int i = 0; i < gdextension_count; i++) {
|
||||
jstring relative_path = (jstring)env->GetObjectArrayElement(gdextension_paths, i);
|
||||
|
||||
String path = "res://" + jstring_to_string(relative_path, env);
|
||||
if (!singletons.has(path)) {
|
||||
singletons.push_back(path);
|
||||
}
|
||||
env->DeleteLocalRef(relative_path);
|
||||
}
|
||||
|
||||
// Insert the updated list back into project settings.
|
||||
ProjectSettings::get_singleton()->set("gdextension/singletons", singletons);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,7 +39,6 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegis
|
|||
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterMethod(JNIEnv *env, jclass clazz, jstring sname, jstring name, jstring ret, jobjectArray args);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterSignal(JNIEnv *env, jclass clazz, jstring j_plugin_name, jstring j_signal_name, jobjectArray j_signal_param_types);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeEmitSignal(JNIEnv *env, jclass clazz, jstring j_plugin_name, jstring j_signal_name, jobjectArray j_signal_params);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_plugin_GodotPlugin_nativeRegisterGDExtensionLibraries(JNIEnv *env, jclass clazz, jobjectArray gdextension_paths);
|
||||
}
|
||||
|
||||
#endif // GODOT_PLUGIN_JNI_H
|
||||
|
|
Loading…
Reference in a new issue