Suppress MissingPermission warning for Android vibration
It does check its permission every `vibrate_handheld()` calls. Vibrate permission is added by checking it on export settings. And there are some changes for deprecated method.
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1 changed files with 9 additions and 1 deletions
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@ -31,6 +31,7 @@
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package org.godotengine.godot;
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import android.Manifest;
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import android.annotation.SuppressLint;
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import android.app.Activity;
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import android.app.ActivityManager;
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import android.app.AlertDialog;
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@ -56,6 +57,7 @@ import android.os.Build;
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import android.os.Bundle;
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import android.os.Environment;
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import android.os.Messenger;
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import android.os.VibrationEffect;
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import android.os.Vibrator;
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import android.provider.Settings.Secure;
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import android.support.annotation.Keep;
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@ -325,12 +327,18 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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* Used by the native code (java_godot_wrapper.h) to vibrate the device.
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* @param durationMs
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*/
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@SuppressLint("MissingPermission")
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@Keep
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private void vibrate(int durationMs) {
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if (requestPermission("VIBRATE")) {
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Vibrator v = (Vibrator)getSystemService(Context.VIBRATOR_SERVICE);
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if (v != null) {
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v.vibrate(durationMs);
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
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v.vibrate(VibrationEffect.createOneShot(durationMs, VibrationEffect.DEFAULT_AMPLITUDE));
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} else {
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//deprecated in API 26
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v.vibrate(durationMs);
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}
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}
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}
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}
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