Update cached singletons when reloading GDScripts
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1 changed files with 13 additions and 0 deletions
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@ -2323,6 +2323,19 @@ void GDScriptLanguage::reload_all_scripts() {
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}
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elem = elem->next();
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}
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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// Reload all pointers to existing singletons so that tool scripts can work with the reloaded extensions.
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List<Engine::Singleton> singletons;
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Engine::get_singleton()->get_singletons(&singletons);
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for (const Engine::Singleton &E : singletons) {
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if (globals.has(E.name)) {
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_add_global(E.name, E.ptr);
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}
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}
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}
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#endif
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}
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//as scripts are going to be reloaded, must proceed without locking here
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