Mono/C#: Fix load hook not called for some assemblies on domain reload

(cherry picked from commit f5510262bc)
This commit is contained in:
Ignacio Etcheverry 2020-04-23 18:55:44 +02:00 committed by Rémi Verschelde
parent a98d44f654
commit 8cdcb410e0

View file

@ -277,12 +277,25 @@ no_pdb:
#endif
bool need_manual_load_hook = mono_image_get_assembly(image) != nullptr; // Re-using an existing image with an assembly loaded
status = MONO_IMAGE_OK;
MonoAssembly *assembly = mono_assembly_load_from_full(image, image_filename.utf8().get_data(), &status, p_refonly);
ERR_FAIL_COND_V_MSG(status != MONO_IMAGE_OK || !assembly, NULL, "Failed to load assembly for image");
if (need_manual_load_hook) {
// For some reason if an assembly survived domain reloading (maybe because it's referenced somewhere else),
// the mono internal search hook don't detect it, yet mono_image_open_from_data_with_name re-uses the image
// and assembly, and mono_assembly_load_from_full doesn't call the load hook. We need to call it manually.
String name = String::utf8(mono_assembly_name_get_name(mono_assembly_get_name(assembly)));
bool has_extension = name.ends_with(".dll") || name.ends_with(".exe");
GDMonoAssembly *loaded_asm = GDMono::get_singleton()->get_loaded_assembly(has_extension ? name.get_basename() : name);
if (!loaded_asm)
assembly_load_hook(assembly, nullptr);
}
// Decrement refcount which was previously incremented by mono_image_open_from_data_with_name
mono_image_close(image);