Improve MeshInstance3D UV preview in the editor
- Use background and line colors that match better with the rest of the editor. - Use translucent lines to make overlapping lines visible. - Tweak the error message to mention the UV layer in question when there is no UV for a defined layer.
This commit is contained in:
parent
fb821b8398
commit
8cdfd2e706
1 changed files with 4 additions and 3 deletions
|
@ -332,7 +332,7 @@ void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
|
|||
|
||||
Vector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
|
||||
if (uv.size() == 0) {
|
||||
err_dialog->set_text(TTR("Model has no UV in this layer"));
|
||||
err_dialog->set_text(vformat(TTR("Mesh has no UV in layer %d."), p_layer + 1));
|
||||
err_dialog->popup_centered();
|
||||
return;
|
||||
}
|
||||
|
@ -382,9 +382,10 @@ void MeshInstance3DEditor::_debug_uv_draw() {
|
|||
}
|
||||
|
||||
debug_uv->set_clip_contents(true);
|
||||
debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), Color(0.2, 0.2, 0.0));
|
||||
debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), get_theme_color(SNAME("dark_color_3"), SNAME("Editor")));
|
||||
debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
|
||||
debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7));
|
||||
// Use a translucent color to allow overlapping triangles to be visible.
|
||||
debug_uv->draw_multiline(uv_lines, get_theme_color(SNAME("mono_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5), Math::round(EDSCALE));
|
||||
}
|
||||
|
||||
void MeshInstance3DEditor::_create_outline_mesh() {
|
||||
|
|
Loading…
Reference in a new issue