Merge pull request #28480 from homer666/keyframe-fps-mode

Update edited keyframe's snap mode properly
This commit is contained in:
Rémi Verschelde 2019-04-29 16:22:48 +02:00 committed by GitHub
commit 8cf193b5c2
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@ -544,7 +544,7 @@ public:
if (use_fps && animation->get_step() > 0) {
float max_frame = animation->get_length() / animation->get_step();
p_list->push_back(PropertyInfo(Variant::REAL, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",0.01"));
p_list->push_back(PropertyInfo(Variant::REAL, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",1"));
} else {
p_list->push_back(PropertyInfo(Variant::REAL, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01"));
}
@ -4122,6 +4122,7 @@ void AnimationTrackEditor::_update_key_edit() {
key_edit = memnew(AnimationTrackKeyEdit);
key_edit->animation = animation;
key_edit->track = selection.front()->key().track;
key_edit->use_fps = timeline->is_using_fps();
float ofs = animation->track_get_key_time(key_edit->track, selection.front()->key().key);
key_edit->key_ofs = ofs;