Fix build failures for Android on Windows

The issue is caused by https://github.com/godotengine/godot/pull/64306 which makes use of a 3.7 feature while the current recommended python version is 3.5 for 3.x and 3.6 for master.

(cherry picked from commit 667f4ed742)
This commit is contained in:
Fredia Huya-Kouadio 2022-08-31 12:36:54 -07:00 committed by Rémi Verschelde
parent 105e8a8111
commit 8d22a5f4c0

View file

@ -325,16 +325,17 @@ def use_windows_spawn_fix(self, platform=None):
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(
cmdline,
stdin=subprocess.PIPE,
stdout=subprocess.PIPE,
stderr=subprocess.PIPE,
startupinfo=startupinfo,
shell=False,
env=env,
text=True,
)
popen_args = {
"stdin": subprocess.PIPE,
"stdout": subprocess.PIPE,
"stderr": subprocess.PIPE,
"startupinfo": startupinfo,
"shell": False,
"env": env,
}
if sys.version_info >= (3, 7, 0):
popen_args["text"] = True
proc = subprocess.Popen(cmdline, **popen_args)
_, err = proc.communicate()
rv = proc.wait()
if rv: