Hide the first --print-fps outputs after the engine has started

The first 2 or 3 prints are inaccurate since the engine has just
started at that point.

(cherry picked from commit 2d56dfb746)
This commit is contained in:
Hugo Locurcio 2022-04-12 00:23:22 +02:00 committed by Rémi Verschelde
parent 0f3aff2d77
commit 8d813c4511
2 changed files with 12 additions and 5 deletions

View file

@ -2163,6 +2163,7 @@ bool Main::start() {
uint64_t Main::last_ticks = 0;
uint32_t Main::frames = 0;
uint32_t Main::hide_print_fps_attempts = 3;
uint32_t Main::frame = 0;
bool Main::force_redraw_requested = false;
int Main::iterating = 0;
@ -2341,12 +2342,17 @@ bool Main::iteration() {
Engine::get_singleton()->_idle_frames++;
if (frame > 1000000) {
if (editor || project_manager) {
if (print_fps) {
print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
// Wait a few seconds before printing FPS, as FPS reporting just after the engine has started is inaccurate.
if (hide_print_fps_attempts == 0) {
if (editor || project_manager) {
if (print_fps) {
print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
}
} else if (print_fps || GLOBAL_GET("debug/settings/stdout/print_fps")) {
print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
}
} else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
} else {
hide_print_fps_attempts--;
}
Engine::get_singleton()->_fps = frames;

View file

@ -38,6 +38,7 @@
class Main {
static void print_help(const char *p_binary);
static uint64_t last_ticks;
static uint32_t hide_print_fps_attempts;
static uint32_t frames;
static uint32_t frame;
static bool force_redraw_requested;