Added Built-in Action editor to Editor Settings dialog.
Built-in actions can now be edited for the Editor too. Also added usage of the new Event confifiguration dialog to for better UX.
This commit is contained in:
parent
3db45ff198
commit
8d9256e13c
2 changed files with 268 additions and 103 deletions
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@ -31,6 +31,7 @@
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#include "settings_config_dialog.h"
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#include "core/config/project_settings.h"
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#include "core/input/input_map.h"
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#include "core/os/keyboard.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor_file_system.h"
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@ -184,7 +185,52 @@ void EditorSettingsDialog::_update_icons() {
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restart_label->add_theme_color_override("font_color", shortcuts->get_theme_color("warning_color", "Editor"));
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}
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void EditorSettingsDialog::_event_config_confirmed() {
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Ref<InputEventKey> k = shortcut_editor->get_event();
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if (k.is_null()) {
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return;
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}
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if (editing_action) {
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if (current_action_event_index == -1) {
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// Add new event
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current_action_events.push_back(k);
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} else {
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// Edit existing event
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current_action_events[current_action_event_index] = k;
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}
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_update_builtin_action(current_action, current_action_events);
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} else {
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k = k->duplicate();
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Ref<Shortcut> current_sc = EditorSettings::get_singleton()->get_shortcut(shortcut_being_edited);
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undo_redo->create_action(TTR("Change Shortcut") + " '" + shortcut_being_edited + "'");
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undo_redo->add_do_method(current_sc.ptr(), "set_shortcut", k);
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undo_redo->add_undo_method(current_sc.ptr(), "set_shortcut", current_sc->get_shortcut());
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undo_redo->add_do_method(this, "_update_shortcuts");
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undo_redo->add_undo_method(this, "_update_shortcuts");
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undo_redo->add_do_method(this, "_settings_changed");
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undo_redo->add_undo_method(this, "_settings_changed");
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undo_redo->commit_action();
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}
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}
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void EditorSettingsDialog::_update_builtin_action(const String &p_name, const Array &p_events) {
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Array old_input_array = EditorSettings::get_singleton()->get_builtin_action_overrides(current_action);
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undo_redo->create_action(TTR("Edit Built-in Action"));
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undo_redo->add_do_method(EditorSettings::get_singleton(), "set_builtin_action_override", p_name, p_events);
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undo_redo->add_undo_method(EditorSettings::get_singleton(), "set_builtin_action_override", p_name, old_input_array);
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undo_redo->add_do_method(this, "_settings_changed");
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undo_redo->add_undo_method(this, "_settings_changed");
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undo_redo->commit_action();
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_update_shortcuts();
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}
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void EditorSettingsDialog::_update_shortcuts() {
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// Before clearing the tree, take note of which categories are collapsed so that this state can be maintained when the tree is repopulated.
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Map<String, bool> collapsed;
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if (shortcuts->get_root() && shortcuts->get_root()->get_children()) {
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@ -192,14 +238,92 @@ void EditorSettingsDialog::_update_shortcuts() {
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collapsed[item->get_text(0)] = item->is_collapsed();
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}
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}
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shortcuts->clear();
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TreeItem *root = shortcuts->create_item();
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Map<String, TreeItem *> sections;
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// Set up section for Common/Built-in actions
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TreeItem *common_section = shortcuts->create_item(root);
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sections["Common"] = common_section;
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common_section->set_text(0, TTR("Common"));
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if (collapsed.has("Common")) {
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common_section->set_collapsed(collapsed["Common"]);
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}
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common_section->set_custom_bg_color(0, shortcuts->get_theme_color("prop_subsection", "Editor"));
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common_section->set_custom_bg_color(1, shortcuts->get_theme_color("prop_subsection", "Editor"));
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// Get the action map for the editor, and add each item to the "Common" section.
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OrderedHashMap<StringName, InputMap::Action> action_map = InputMap::get_singleton()->get_action_map();
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for (OrderedHashMap<StringName, InputMap::Action>::Element E = action_map.front(); E; E = E.next()) {
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String action_name = E.key();
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if (!shortcut_filter.is_subsequence_ofi(action_name)) {
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continue;
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}
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InputMap::Action action = E.get();
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Array events; // Need to get the list of events into an array so it can be set as metadata on the item.
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Vector<String> event_strings;
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List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins().find(action_name).value();
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// Remove all non-key events from the defaults.
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for (List<Ref<InputEvent>>::Element *I = defaults.front(); I; I = I->next()) {
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Ref<InputEventKey> k = I->get();
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if (k.is_null()) {
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I->erase();
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}
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}
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bool same_as_defaults = defaults.size() == action.inputs.size(); // Initially this is set to just whether the arrays are equal. Later we check the events if needed.
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int count = 0;
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for (List<Ref<InputEvent>>::Element *I = action.inputs.front(); I; I = I->next()) {
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// Add event and event text to respective arrays.
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events.push_back(I->get());
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event_strings.push_back(I->get()->as_text());
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// Only check if the events have been the same so far - once one fails, we don't need to check any more.
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if (same_as_defaults) {
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Ref<InputEventKey> k = defaults[count];
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// Only check keys, since we are in the editor.
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if (k.is_valid() && !defaults[count]->shortcut_match(I->get())) {
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same_as_defaults = false;
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}
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}
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count++;
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}
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// Join the text of the events with a delimiter so they can all be displayed in one cell.
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String events_display_string = event_strings.is_empty() ? "None" : String("; ").join(event_strings);
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TreeItem *item = shortcuts->create_item(common_section);
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item->set_text(0, action_name);
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item->set_text(1, events_display_string);
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if (!same_as_defaults) {
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item->add_button(1, shortcuts->get_theme_icon("Reload", "EditorIcons"), 2);
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}
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if (events_display_string == "None") {
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// Fade out unassigned shortcut labels for easier visual grepping.
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item->set_custom_color(1, shortcuts->get_theme_color("font_color", "Label") * Color(1, 1, 1, 0.5));
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}
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item->add_button(1, shortcuts->get_theme_icon("Edit", "EditorIcons"), 0);
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item->add_button(1, shortcuts->get_theme_icon("Close", "EditorIcons"), 1);
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item->set_tooltip(0, action_name);
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item->set_tooltip(1, events_display_string);
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item->set_metadata(0, "Common");
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item->set_metadata(1, events);
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}
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// Editor Shortcuts
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List<String> slist;
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EditorSettings::get_singleton()->get_shortcut_list(&slist);
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TreeItem *root = shortcuts->create_item();
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Map<String, TreeItem *> sections;
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for (List<String>::Element *E = slist.front(); E; E = E->next()) {
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Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(E->get());
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@ -267,86 +391,121 @@ void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column
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TreeItem *ti = Object::cast_to<TreeItem>(p_item);
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ERR_FAIL_COND(!ti);
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String item = ti->get_metadata(0);
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Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(item);
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if (ti->get_metadata(0) == "Common") {
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// Editing a Built-in action, which can have multiple bindings.
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button_idx = p_idx;
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editing_action = true;
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current_action = ti->get_text(0);
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if (p_idx == 0) {
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press_a_key_label->set_text(TTR("Press a Key..."));
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last_wait_for_key = Ref<InputEventKey>();
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press_a_key->popup_centered(Size2(250, 80) * EDSCALE);
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//press_a_key->grab_focus();
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press_a_key->get_ok_button()->set_focus_mode(Control::FOCUS_NONE);
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press_a_key->get_cancel_button()->set_focus_mode(Control::FOCUS_NONE);
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shortcut_configured = item;
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switch (button_idx) {
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case SHORTCUT_REVERT: {
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Array events;
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List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins()[current_action];
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} else if (p_idx == 1) { //erase
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if (!sc.is_valid()) {
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return; //pointless, there is nothing
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// Convert the list to an array, and only keep key events as this is for the editor.
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for (List<Ref<InputEvent>>::Element *E = defaults.front(); E; E = E->next()) {
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Ref<InputEventKey> k = E->get();
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if (k.is_valid()) {
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events.append(E->get());
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}
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}
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_update_builtin_action(current_action, events);
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} break;
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case SHORTCUT_EDIT:
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case SHORTCUT_ERASE: {
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// For Edit end Delete, we will show a popup which displays each event so the user can select which one to edit/delete.
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current_action_events = ti->get_metadata(1);
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action_popup->clear();
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for (int i = 0; i < current_action_events.size(); i++) {
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Ref<InputEvent> ie = current_action_events[i];
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action_popup->add_item(ie->as_text());
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action_popup->set_item_metadata(i, ie);
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}
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if (button_idx == SHORTCUT_EDIT) {
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// If editing, add a button which can be used to add an additional event.
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action_popup->add_icon_item(get_theme_icon("Add", "EditorIcons"), TTR("Add"));
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}
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action_popup->set_position(get_position() + get_mouse_position());
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action_popup->take_mouse_focus();
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action_popup->popup();
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action_popup->set_as_minsize();
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} break;
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default:
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break;
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}
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} else {
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// Editing an Editor Shortcut, which can only have 1 binding.
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String item = ti->get_metadata(0);
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Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(item);
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editing_action = false;
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undo_redo->create_action(TTR("Erase Shortcut"));
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undo_redo->add_do_method(sc.ptr(), "set_shortcut", Ref<InputEvent>());
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undo_redo->add_undo_method(sc.ptr(), "set_shortcut", sc->get_shortcut());
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undo_redo->add_do_method(this, "_update_shortcuts");
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undo_redo->add_undo_method(this, "_update_shortcuts");
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undo_redo->add_do_method(this, "_settings_changed");
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undo_redo->add_undo_method(this, "_settings_changed");
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undo_redo->commit_action();
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} else if (p_idx == 2) { //revert to original
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if (!sc.is_valid()) {
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return; //pointless, there is nothing
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switch (button_idx) {
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case EditorSettingsDialog::SHORTCUT_EDIT:
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shortcut_editor->popup_and_configure(sc->get_shortcut());
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shortcut_being_edited = item;
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break;
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case EditorSettingsDialog::SHORTCUT_ERASE: {
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if (!sc.is_valid()) {
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return; //pointless, there is nothing
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}
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undo_redo->create_action(TTR("Erase Shortcut"));
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undo_redo->add_do_method(sc.ptr(), "set_shortcut", Ref<InputEvent>());
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undo_redo->add_undo_method(sc.ptr(), "set_shortcut", sc->get_shortcut());
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undo_redo->add_do_method(this, "_update_shortcuts");
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undo_redo->add_undo_method(this, "_update_shortcuts");
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undo_redo->add_do_method(this, "_settings_changed");
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undo_redo->add_undo_method(this, "_settings_changed");
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undo_redo->commit_action();
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} break;
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case EditorSettingsDialog::SHORTCUT_REVERT: {
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if (!sc.is_valid()) {
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return; //pointless, there is nothing
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}
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Ref<InputEvent> original = sc->get_meta("original");
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undo_redo->create_action(TTR("Restore Shortcut"));
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undo_redo->add_do_method(sc.ptr(), "set_shortcut", original);
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undo_redo->add_undo_method(sc.ptr(), "set_shortcut", sc->get_shortcut());
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undo_redo->add_do_method(this, "_update_shortcuts");
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undo_redo->add_undo_method(this, "_update_shortcuts");
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undo_redo->add_do_method(this, "_settings_changed");
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undo_redo->add_undo_method(this, "_settings_changed");
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undo_redo->commit_action();
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} break;
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default:
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break;
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}
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Ref<InputEvent> original = sc->get_meta("original");
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undo_redo->create_action(TTR("Restore Shortcut"));
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undo_redo->add_do_method(sc.ptr(), "set_shortcut", original);
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undo_redo->add_undo_method(sc.ptr(), "set_shortcut", sc->get_shortcut());
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undo_redo->add_do_method(this, "_update_shortcuts");
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undo_redo->add_undo_method(this, "_update_shortcuts");
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undo_redo->add_do_method(this, "_settings_changed");
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undo_redo->add_undo_method(this, "_settings_changed");
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undo_redo->commit_action();
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}
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}
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void EditorSettingsDialog::_wait_for_key(const Ref<InputEvent> &p_event) {
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Ref<InputEventKey> k = p_event;
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if (k.is_valid() && k->is_pressed() && k->get_keycode() != 0) {
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last_wait_for_key = k;
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const String str = keycode_get_string(k->get_keycode_with_modifiers());
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press_a_key_label->set_text(str);
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press_a_key->set_input_as_handled();
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void EditorSettingsDialog::_builtin_action_popup_index_pressed(int p_index) {
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switch (button_idx) {
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case SHORTCUT_EDIT: {
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if (p_index == action_popup->get_item_count() - 1) {
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// Selected last item in list (Add button), therefore add new
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current_action_event_index = -1;
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shortcut_editor->popup_and_configure();
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} else {
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// Configure existing
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current_action_event_index = p_index;
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shortcut_editor->popup_and_configure(action_popup->get_item_metadata(p_index));
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}
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} break;
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case SHORTCUT_ERASE: {
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current_action_events.remove(p_index);
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_update_builtin_action(current_action, current_action_events);
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} break;
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default:
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break;
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}
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}
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void EditorSettingsDialog::_press_a_key_confirm() {
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if (last_wait_for_key.is_null()) {
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return;
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}
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Ref<InputEventKey> ie;
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ie.instance();
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ie->set_keycode(last_wait_for_key->get_keycode());
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ie->set_shift(last_wait_for_key->get_shift());
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ie->set_control(last_wait_for_key->get_control());
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ie->set_alt(last_wait_for_key->get_alt());
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ie->set_metakey(last_wait_for_key->get_metakey());
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Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(shortcut_configured);
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undo_redo->create_action(TTR("Change Shortcut") + " '" + shortcut_configured + "'");
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undo_redo->add_do_method(sc.ptr(), "set_shortcut", ie);
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undo_redo->add_undo_method(sc.ptr(), "set_shortcut", sc->get_shortcut());
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undo_redo->add_do_method(this, "_update_shortcuts");
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undo_redo->add_undo_method(this, "_update_shortcuts");
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undo_redo->add_do_method(this, "_settings_changed");
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undo_redo->add_undo_method(this, "_settings_changed");
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undo_redo->commit_action();
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}
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void EditorSettingsDialog::_tabs_tab_changed(int p_tab) {
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_focus_current_search_box();
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}
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@ -382,9 +541,14 @@ void EditorSettingsDialog::_editor_restart_close() {
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void EditorSettingsDialog::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_unhandled_input"), &EditorSettingsDialog::_unhandled_input);
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ClassDB::bind_method(D_METHOD("_update_shortcuts"), &EditorSettingsDialog::_update_shortcuts);
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ClassDB::bind_method(D_METHOD("_settings_changed"), &EditorSettingsDialog::_settings_changed);
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}
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EditorSettingsDialog::EditorSettingsDialog() {
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action_popup = memnew(PopupMenu);
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action_popup->connect("index_pressed", callable_mp(this, &EditorSettingsDialog::_builtin_action_popup_index_pressed));
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add_child(action_popup);
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set_title(TTR("Editor Settings"));
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undo_redo = memnew(UndoRedo);
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@ -442,21 +606,17 @@ EditorSettingsDialog::EditorSettingsDialog() {
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// Shortcuts Tab
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tab_shortcuts = memnew(VBoxContainer);
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tabs->add_child(tab_shortcuts);
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tab_shortcuts->set_name(TTR("Shortcuts"));
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hbc = memnew(HBoxContainer);
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hbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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tab_shortcuts->add_child(hbc);
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shortcut_search_box = memnew(LineEdit);
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shortcut_search_box->set_placeholder(TTR("Search"));
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shortcut_search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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hbc->add_child(shortcut_search_box);
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tab_shortcuts->add_child(shortcut_search_box);
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shortcut_search_box->connect("text_changed", callable_mp(this, &EditorSettingsDialog::_filter_shortcuts));
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shortcuts = memnew(Tree);
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tab_shortcuts->add_child(shortcuts, true);
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shortcuts->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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shortcuts->set_columns(2);
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shortcuts->set_hide_root(true);
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@ -464,21 +624,13 @@ EditorSettingsDialog::EditorSettingsDialog() {
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shortcuts->set_column_title(0, TTR("Name"));
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shortcuts->set_column_title(1, TTR("Binding"));
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shortcuts->connect("button_pressed", callable_mp(this, &EditorSettingsDialog::_shortcut_button_pressed));
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tab_shortcuts->add_child(shortcuts);
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press_a_key = memnew(ConfirmationDialog);
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//press_a_key->set_focus_mode(Control::FOCUS_ALL);
|
||||
add_child(press_a_key);
|
||||
|
||||
Label *l = memnew(Label);
|
||||
l->set_text(TTR("Press a Key..."));
|
||||
l->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
|
||||
l->set_align(Label::ALIGN_CENTER);
|
||||
l->set_offset(SIDE_TOP, 20);
|
||||
l->set_anchor_and_offset(SIDE_BOTTOM, Control::ANCHOR_BEGIN, 30);
|
||||
press_a_key_label = l;
|
||||
press_a_key->add_child(l);
|
||||
press_a_key->connect("window_input", callable_mp(this, &EditorSettingsDialog::_wait_for_key));
|
||||
press_a_key->connect("confirmed", callable_mp(this, &EditorSettingsDialog::_press_a_key_confirm));
|
||||
// Adding event dialog
|
||||
shortcut_editor = memnew(InputEventConfigurationDialog);
|
||||
shortcut_editor->connect("confirmed", callable_mp(this, &EditorSettingsDialog::_event_config_confirmed));
|
||||
shortcut_editor->set_allowed_input_types(InputEventConfigurationDialog::InputType::INPUT_KEY);
|
||||
add_child(shortcut_editor);
|
||||
|
||||
set_hide_on_ok(true);
|
||||
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
#ifndef SETTINGS_CONFIG_DIALOG_H
|
||||
#define SETTINGS_CONFIG_DIALOG_H
|
||||
|
||||
#include "editor/action_map_editor.h"
|
||||
#include "editor/editor_sectioned_inspector.h"
|
||||
#include "editor_inspector.h"
|
||||
#include "scene/gui/dialogs.h"
|
||||
|
@ -52,16 +53,28 @@ class EditorSettingsDialog : public AcceptDialog {
|
|||
LineEdit *shortcut_search_box;
|
||||
SectionedInspector *inspector;
|
||||
|
||||
enum ShortcutButton {
|
||||
SHORTCUT_EDIT,
|
||||
SHORTCUT_ERASE,
|
||||
SHORTCUT_REVERT
|
||||
};
|
||||
|
||||
int button_idx;
|
||||
int current_action_event_index = -1;
|
||||
bool editing_action = false;
|
||||
String current_action;
|
||||
Array current_action_events;
|
||||
PopupMenu *action_popup;
|
||||
|
||||
Timer *timer;
|
||||
|
||||
UndoRedo *undo_redo;
|
||||
Tree *shortcuts;
|
||||
|
||||
ConfirmationDialog *press_a_key;
|
||||
Label *press_a_key_label;
|
||||
Ref<InputEventKey> last_wait_for_key;
|
||||
String shortcut_configured;
|
||||
// Shortcuts
|
||||
String shortcut_filter;
|
||||
Tree *shortcuts;
|
||||
InputEventConfigurationDialog *shortcut_editor;
|
||||
String shortcut_being_edited;
|
||||
|
||||
virtual void cancel_pressed() override;
|
||||
virtual void ok_pressed() override;
|
||||
|
@ -74,20 +87,20 @@ class EditorSettingsDialog : public AcceptDialog {
|
|||
void _notification(int p_what);
|
||||
void _update_icons();
|
||||
|
||||
void _press_a_key_confirm();
|
||||
void _wait_for_key(const Ref<InputEvent> &p_event);
|
||||
void _event_config_confirmed();
|
||||
|
||||
void _update_builtin_action(const String &p_name, const Array &p_events);
|
||||
|
||||
void _tabs_tab_changed(int p_tab);
|
||||
void _focus_current_search_box();
|
||||
|
||||
void _clear_shortcut_search_box();
|
||||
void _clear_search_box();
|
||||
|
||||
void _filter_shortcuts(const String &p_filter);
|
||||
|
||||
void _update_shortcuts();
|
||||
void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx);
|
||||
|
||||
void _builtin_action_popup_index_pressed(int p_index);
|
||||
|
||||
static void _undo_redo_callback(void *p_self, const String &p_name);
|
||||
|
||||
Label *restart_label;
|
||||
|
|
Loading…
Reference in a new issue