2D editor GUI input rework. Changes are:
- The input handling is done into several distinct functions, and the code is more consistent. - The actions' history is more precise ("Edited CanvasItem" is now "Rotated CanvasItem","Moved CanvasItem",etc...) - Fixed a little bug about input key events not forwarded correctly to plugins - IK is followed by default when you move a bone node, the alt-key allow you to move it normally
This commit is contained in:
parent
68f277477b
commit
8dad41e395
14 changed files with 1937 additions and 2215 deletions
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@ -50,9 +50,6 @@ class CanvasItemEditorSelectedItem : public Object {
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GDCLASS(CanvasItemEditorSelectedItem, Object);
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public:
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Variant undo_state;
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Vector2 undo_pivot;
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Transform2D prev_xform;
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float prev_rot;
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Rect2 prev_rect;
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@ -62,6 +59,11 @@ public:
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Transform2D pre_drag_xform;
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Rect2 pre_drag_rect;
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List<float> pre_drag_bones_length;
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List<Dictionary> pre_drag_bones_undo_state;
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Dictionary undo_state;
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CanvasItemEditorSelectedItem() { prev_rot = 0; }
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};
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@ -86,6 +88,7 @@ class CanvasItemEditor : public VBoxContainer {
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SNAP_USE_NODE_PARENT,
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SNAP_USE_NODE_ANCHORS,
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SNAP_USE_NODE_SIDES,
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SNAP_USE_NODE_CENTER,
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SNAP_USE_OTHER_NODES,
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SNAP_USE_GRID,
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SNAP_USE_GUIDES,
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@ -169,6 +172,7 @@ class CanvasItemEditor : public VBoxContainer {
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enum DragType {
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DRAG_NONE,
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DRAG_BOX_SELECTION,
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DRAG_LEFT,
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DRAG_TOP_LEFT,
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DRAG_TOP,
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@ -185,29 +189,20 @@ class CanvasItemEditor : public VBoxContainer {
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DRAG_ALL,
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DRAG_ROTATE,
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DRAG_PIVOT,
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DRAG_NODE_2D,
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DRAG_V_GUIDE,
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DRAG_H_GUIDE,
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DRAG_DOUBLE_GUIDE,
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};
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enum KeyMoveMODE {
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MOVE_VIEW_BASE,
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MOVE_LOCAL_BASE,
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MOVE_LOCAL_WITH_ROT
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DRAG_KEY_MOVE
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};
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EditorSelection *editor_selection;
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bool additive_selection;
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bool selection_menu_additive_selection;
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Tool tool;
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bool first_update;
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Control *viewport;
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Control *viewport_base;
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Control *viewport_scrollable;
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bool can_move_pivot;
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HScrollBar *h_scroll;
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VScrollBar *v_scroll;
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HBoxContainer *hb;
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@ -233,6 +228,7 @@ class CanvasItemEditor : public VBoxContainer {
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bool snap_node_parent;
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bool snap_node_anchors;
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bool snap_node_sides;
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bool snap_node_center;
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bool snap_other_nodes;
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bool snap_grid;
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bool snap_guides;
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@ -240,14 +236,10 @@ class CanvasItemEditor : public VBoxContainer {
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bool snap_relative;
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bool snap_pixel;
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bool skeleton_show_bones;
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bool box_selecting;
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Point2 box_selecting_to;
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bool key_pos;
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bool key_rot;
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bool key_scale;
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void _tool_select(int p_index);
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MenuOption last_option;
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struct _SelectResult {
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@ -267,33 +259,17 @@ class CanvasItemEditor : public VBoxContainer {
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Transform2D xform;
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Vector2 from;
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Vector2 to;
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ObjectID bone;
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uint64_t last_pass;
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};
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uint64_t bone_last_frame;
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Map<ObjectID, BoneList> bone_list;
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Transform2D bone_orig_xform;
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struct BoneIK {
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Variant orig_state;
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Vector2 pos;
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float len;
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Node2D *node;
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};
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List<BoneIK> bone_ik_list;
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struct PoseClipboard {
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Vector2 pos;
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Vector2 scale;
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float rot;
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ObjectID id;
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};
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List<PoseClipboard> pose_clipboard;
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ToolButton *select_button;
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@ -333,16 +309,17 @@ class CanvasItemEditor : public VBoxContainer {
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Control *top_ruler;
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Control *left_ruler;
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//PopupMenu *popup;
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DragType drag;
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DragType drag_type;
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Point2 drag_from;
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Point2 drag_point_from;
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bool updating_value_dialog;
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Point2 display_rotate_from;
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Point2 display_rotate_to;
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Point2 drag_to;
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Point2 drag_rotation_center;
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List<CanvasItem *> drag_selection;
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int dragged_guide_index;
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Point2 dragged_guide_pos;
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int edited_guide_index;
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Point2 edited_guide_pos;
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bool updating_value_dialog;
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Point2 box_selecting_to;
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Ref<StyleBoxTexture> select_sb;
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Ref<Texture> select_handle;
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@ -353,28 +330,19 @@ class CanvasItemEditor : public VBoxContainer {
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Ref<ShortCut> multiply_grid_step_shortcut;
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Ref<ShortCut> divide_grid_step_shortcut;
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int handle_len;
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bool _is_part_of_subscene(CanvasItem *p_item);
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void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, Vector<_SelectResult> &r_items, int limit = 0);
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void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, List<CanvasItem *> *r_items);
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void _select_click_on_empty_area(Point2 p_click_pos, bool p_append, bool p_box_selection);
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bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag);
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void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int limit = 0, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append);
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ConfirmationDialog *snap_dialog;
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CanvasItem *ref_item;
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void _edit_set_pivot(const Vector2 &mouse_pos);
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void _add_canvas_item(CanvasItem *p_canvas_item);
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void _remove_canvas_item(CanvasItem *p_canvas_item);
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void _clear_canvas_items();
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void _key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode);
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void _list_select(const Ref<InputEventMouseButton> &b);
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DragType _get_resize_handle_drag_type(const Point2 &p_click, Vector2 &r_point);
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void _prepare_drag(const Point2 &p_click_pos);
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DragType _get_anchor_handle_drag_type(const Point2 &p_click, Vector2 &r_point);
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void _save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones = false);
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void _restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones = false);
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void _commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones = false);
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Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor);
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Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
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@ -383,27 +351,21 @@ class CanvasItemEditor : public VBoxContainer {
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bool updating_scroll;
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void _update_scroll(float);
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void _update_scrollbars();
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void _update_cursor();
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void incbeg(float &beg, float &end, float inc, float minsize, bool p_symmetric);
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void incend(float &beg, float &end, float inc, float minsize, bool p_symmetric);
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void _append_canvas_item(CanvasItem *p_item);
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void _snap_changed();
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void _selection_result_pressed(int);
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void _selection_menu_hide();
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UndoRedo *undo_redo;
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Point2 _find_topleftmost_point();
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void _build_bones_list(Node *p_node);
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void _get_encompassing_rect(Node *p_node, Rect2 &r_rect, const Transform2D &p_xform);
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List<CanvasItem *> _get_edited_canvas_items(bool retreive_locked = false, bool remove_canvas_item_if_parent_in_selection = true);
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Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list);
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void _expand_encompassing_rect_using_children(Rect2 &p_rect, Node *p_node, bool &r_first, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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Rect2 _get_scene_encompassing_rect();
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Object *_get_editor_data(Object *p_what);
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CanvasItem *_get_single_item();
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int get_item_count();
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void _keying_changed();
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void _unhandled_key_input(const Ref<InputEvent> &p_ev);
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@ -411,6 +373,7 @@ class CanvasItemEditor : public VBoxContainer {
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void _draw_text_at_position(Point2 p_position, String p_string, Margin p_side);
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void _draw_margin_at_position(int p_value, Point2 p_position, Margin p_side);
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void _draw_percentage_at_position(float p_value, Point2 p_position, Margin p_side);
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void _draw_straight_line(Point2 p_from, Point2 p_to, Color p_color);
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void _draw_rulers();
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void _draw_guides();
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@ -422,13 +385,23 @@ class CanvasItemEditor : public VBoxContainer {
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void _draw_locks_and_groups(Node *p_node, const Transform2D &p_xform);
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void _draw_viewport();
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void _draw_viewport_base();
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bool _gui_input_anchors(const Ref<InputEvent> &p_event);
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bool _gui_input_move(const Ref<InputEvent> &p_event);
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bool _gui_input_open_scene_on_double_click(const Ref<InputEvent> &p_event);
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bool _gui_input_pivot(const Ref<InputEvent> &p_event);
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bool _gui_input_resize(const Ref<InputEvent> &p_event);
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bool _gui_input_rotate(const Ref<InputEvent> &p_event);
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bool _gui_input_select(const Ref<InputEvent> &p_event);
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bool _gui_input_zoom_or_pan(const Ref<InputEvent> &p_event);
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bool _gui_input_rulers_and_guides(const Ref<InputEvent> &p_event);
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void _gui_input_viewport(const Ref<InputEvent> &p_event);
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void _gui_input_viewport_base(const Ref<InputEvent> &p_event);
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void _focus_selection(int p_op);
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void _solve_IK(Node2D *leaf_node, Point2 target_position);
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void _snap_if_closer_float(float p_value, float p_target_snap, float &r_current_snap, bool &r_snapped, float p_radius = 10.0);
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void _snap_if_closer_point(Point2 p_value, Point2 p_target_snap, Point2 &r_current_snap, bool (&r_snapped)[2], real_t rotation = 0.0, float p_radius = 10.0);
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void _snap_other_nodes(Point2 p_value, Point2 &r_current_snap, bool (&r_snapped)[2], const Node *p_current, const CanvasItem *p_to_snap = NULL);
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@ -437,12 +410,13 @@ class CanvasItemEditor : public VBoxContainer {
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void _set_margins_preset(Control::LayoutPreset p_preset);
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void _set_anchors_and_margins_preset(Control::LayoutPreset p_preset);
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HBoxContainer *zoom_hb;
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void _zoom_on_position(float p_zoom, Point2 p_position = Point2());
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void _zoom_minus();
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void _zoom_reset();
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void _zoom_plus();
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void _toggle_snap(bool p_status);
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void _button_zoom_minus();
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void _button_zoom_reset();
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void _button_zoom_plus();
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void _button_toggle_snap(bool p_status);
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void _button_tool_select(int p_index);
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HSplitContainer *palette_split;
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VSplitContainer *bottom_split;
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@ -494,9 +468,10 @@ public:
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SNAP_NODE_PARENT = 1 << 3,
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SNAP_NODE_ANCHORS = 1 << 4,
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SNAP_NODE_SIDES = 1 << 5,
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SNAP_OTHER_NODES = 1 << 6,
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SNAP_NODE_CENTER = 1 << 6,
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SNAP_OTHER_NODES = 1 << 7,
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SNAP_DEFAULT = 0x07,
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SNAP_DEFAULT = SNAP_GRID | SNAP_GUIDES | SNAP_PIXEL,
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};
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Point2 snap_point(Point2 p_target, unsigned int p_modes = SNAP_DEFAULT, const CanvasItem *p_canvas_item = NULL, unsigned int p_forced_modes = 0);
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@ -34,7 +34,51 @@
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#define NORMAL_SUFFIX "_normal"
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////////////////////////////
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Dictionary AnimatedSprite::_edit_get_state() const {
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Dictionary state = Node2D::_edit_get_state();
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state["offset"] = offset;
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return state;
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}
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void AnimatedSprite::_edit_set_state(const Dictionary &p_state) {
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Node2D::_edit_set_state(p_state);
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set_offset(p_state["offset"]);
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}
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void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
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set_offset(get_offset() - p_pivot);
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set_position(get_transform().xform(p_pivot));
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}
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Point2 AnimatedSprite::_edit_get_pivot() const {
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return Vector2();
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}
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bool AnimatedSprite::_edit_use_pivot() const {
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return true;
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}
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Rect2 AnimatedSprite::_edit_get_rect() const {
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if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
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return Node2D::_edit_get_rect();
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}
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Ref<Texture> t;
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if (animation)
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t = frames->get_frame(animation, frame);
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if (t.is_null())
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return Node2D::_edit_get_rect();
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Size2 s = t->get_size();
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Point2 ofs = offset;
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if (centered)
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ofs -= s / 2;
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if (s == Size2(0, 0))
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s = Size2(1, 1);
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return Rect2(ofs, s);
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}
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void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) {
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@ -248,20 +292,6 @@ SpriteFrames::SpriteFrames() {
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add_animation(SceneStringNames::get_singleton()->_default);
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}
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void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
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set_offset(p_pivot);
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}
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Point2 AnimatedSprite::_edit_get_pivot() const {
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return get_offset();
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}
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bool AnimatedSprite::_edit_use_pivot() const {
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return true;
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}
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void AnimatedSprite::_validate_property(PropertyInfo &property) const {
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if (!frames.is_valid())
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@ -491,29 +521,6 @@ bool AnimatedSprite::is_flipped_v() const {
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return vflip;
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}
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Rect2 AnimatedSprite::_edit_get_rect() const {
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if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
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return Node2D::_edit_get_rect();
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}
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Ref<Texture> t;
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if (animation)
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t = frames->get_frame(animation, frame);
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if (t.is_null())
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return Node2D::_edit_get_rect();
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Size2i s = t->get_size();
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Point2 ofs = offset;
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if (centered)
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ofs -= s / 2;
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if (s == Size2(0, 0))
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s = Size2(1, 1);
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return Rect2(ofs, s);
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}
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void AnimatedSprite::_res_changed() {
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set_frame(frame);
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@ -150,9 +150,13 @@ protected:
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virtual void _validate_property(PropertyInfo &property) const;
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public:
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virtual Dictionary _edit_get_state() const;
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virtual void _edit_set_state(const Dictionary &p_state);
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virtual void _edit_set_pivot(const Point2 &p_pivot);
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virtual Point2 _edit_get_pivot() const;
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virtual bool _edit_use_pivot() const;
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virtual Rect2 _edit_get_rect() const;
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void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
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Ref<SpriteFrames> get_sprite_frames() const;
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@ -182,8 +186,6 @@ public:
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void set_modulate(const Color &p_color);
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Color get_modulate() const;
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virtual Rect2 _edit_get_rect() const;
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virtual String get_configuration_warning() const;
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AnimatedSprite();
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};
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@ -230,7 +230,7 @@ public:
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// Used to resize/move/select the node
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virtual void _edit_set_rect(const Rect2 &p_rect){};
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virtual Rect2 _edit_get_rect() const { return Rect2(-32, -32, 64, 64); };
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return true; }
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return _edit_get_rect().has_point(p_point); }
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Rect2 _edit_get_item_and_children_rect() const;
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virtual bool _edit_use_rect() const { return false; };
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@ -33,35 +33,36 @@
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#include "engine.h"
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#include "servers/visual_server.h"
|
||||
|
||||
void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
|
||||
Dictionary Light2D::_edit_get_state() const {
|
||||
Dictionary state = Node2D::_edit_get_state();
|
||||
state["offset"] = get_texture_offset();
|
||||
return state;
|
||||
}
|
||||
|
||||
set_texture_offset(p_pivot);
|
||||
void Light2D::_edit_set_state(const Dictionary &p_state) {
|
||||
Node2D::_edit_set_state(p_state);
|
||||
set_texture_offset(p_state["offset"]);
|
||||
}
|
||||
|
||||
void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
|
||||
set_position(get_transform().xform(p_pivot));
|
||||
set_texture_offset(get_texture_offset() - p_pivot);
|
||||
}
|
||||
|
||||
Point2 Light2D::_edit_get_pivot() const {
|
||||
|
||||
return get_texture_offset();
|
||||
return Vector2();
|
||||
}
|
||||
bool Light2D::_edit_use_pivot() const {
|
||||
|
||||
bool Light2D::_edit_use_pivot() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
Rect2 Light2D::_edit_get_rect() const {
|
||||
|
||||
if (texture.is_null())
|
||||
return Rect2(0, 0, 1, 1);
|
||||
return Node2D::_edit_get_rect();
|
||||
|
||||
Size2i s;
|
||||
|
||||
s = texture->get_size() * _scale;
|
||||
Point2i ofs = texture_offset;
|
||||
ofs -= s / 2;
|
||||
|
||||
if (s == Size2(0, 0))
|
||||
s = Size2(1, 1);
|
||||
|
||||
return Rect2(ofs, s);
|
||||
Size2 s = texture->get_size() * _scale;
|
||||
return Rect2(texture_offset - s / 2.0, s);
|
||||
}
|
||||
|
||||
void Light2D::_update_light_visibility() {
|
||||
|
@ -131,6 +132,7 @@ void Light2D::set_texture_offset(const Vector2 &p_offset) {
|
|||
texture_offset = p_offset;
|
||||
VS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset);
|
||||
item_rect_changed();
|
||||
_change_notify("offset");
|
||||
}
|
||||
|
||||
Vector2 Light2D::get_texture_offset() const {
|
||||
|
|
|
@ -85,6 +85,9 @@ protected:
|
|||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
virtual Dictionary _edit_get_state() const;
|
||||
virtual void _edit_set_state(const Dictionary &p_state);
|
||||
|
||||
virtual void _edit_set_pivot(const Point2 &p_pivot);
|
||||
virtual Point2 _edit_get_pivot() const;
|
||||
virtual bool _edit_use_pivot() const;
|
||||
|
|
|
@ -46,10 +46,9 @@ Dictionary Node2D::_edit_get_state() const {
|
|||
}
|
||||
void Node2D::_edit_set_state(const Dictionary &p_state) {
|
||||
|
||||
Dictionary state = p_state;
|
||||
pos = state["position"];
|
||||
angle = state["rotation"];
|
||||
_scale = state["scale"];
|
||||
pos = p_state["position"];
|
||||
angle = p_state["rotation"];
|
||||
_scale = p_state["scale"];
|
||||
|
||||
_update_transform();
|
||||
_change_notify("rotation");
|
||||
|
@ -60,6 +59,8 @@ void Node2D::_edit_set_state(const Dictionary &p_state) {
|
|||
|
||||
void Node2D::_edit_set_position(const Point2 &p_position) {
|
||||
pos = p_position;
|
||||
_update_transform();
|
||||
_change_notify("position");
|
||||
}
|
||||
|
||||
Point2 Node2D::_edit_get_position() const {
|
||||
|
|
|
@ -31,8 +31,31 @@
|
|||
#include "polygon_2d.h"
|
||||
#include "core/math/geometry.h"
|
||||
|
||||
Rect2 Polygon2D::_edit_get_rect() const {
|
||||
Dictionary Polygon2D::_edit_get_state() const {
|
||||
Dictionary state = Node2D::_edit_get_state();
|
||||
state["offset"] = offset;
|
||||
return state;
|
||||
}
|
||||
|
||||
void Polygon2D::_edit_set_state(const Dictionary &p_state) {
|
||||
Node2D::_edit_set_state(p_state);
|
||||
set_offset(p_state["offset"]);
|
||||
}
|
||||
|
||||
void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
|
||||
set_position(get_transform().xform(p_pivot));
|
||||
set_offset(get_offset() - p_pivot);
|
||||
}
|
||||
|
||||
Point2 Polygon2D::_edit_get_pivot() const {
|
||||
return Vector2();
|
||||
}
|
||||
|
||||
bool Polygon2D::_edit_use_pivot() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
Rect2 Polygon2D::_edit_get_rect() const {
|
||||
if (rect_cache_dirty) {
|
||||
int l = polygon.size();
|
||||
PoolVector<Vector2>::Read r = polygon.read();
|
||||
|
@ -52,21 +75,7 @@ Rect2 Polygon2D::_edit_get_rect() const {
|
|||
|
||||
bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
|
||||
|
||||
return Geometry::is_point_in_polygon(p_point, Variant(polygon));
|
||||
}
|
||||
|
||||
void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
|
||||
|
||||
set_offset(p_pivot);
|
||||
}
|
||||
|
||||
Point2 Polygon2D::_edit_get_pivot() const {
|
||||
|
||||
return get_offset();
|
||||
}
|
||||
bool Polygon2D::_edit_use_pivot() const {
|
||||
|
||||
return true;
|
||||
return Geometry::is_point_in_polygon(p_point - get_offset(), Variant(polygon));
|
||||
}
|
||||
|
||||
void Polygon2D::_notification(int p_what) {
|
||||
|
@ -324,6 +333,7 @@ void Polygon2D::set_offset(const Vector2 &p_offset) {
|
|||
offset = p_offset;
|
||||
rect_cache_dirty = true;
|
||||
update();
|
||||
_change_notify("offset");
|
||||
}
|
||||
|
||||
Vector2 Polygon2D::get_offset() const {
|
||||
|
|
|
@ -59,6 +59,16 @@ protected:
|
|||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
virtual Dictionary _edit_get_state() const;
|
||||
virtual void _edit_set_state(const Dictionary &p_state);
|
||||
|
||||
virtual void _edit_set_pivot(const Point2 &p_pivot);
|
||||
virtual Point2 _edit_get_pivot() const;
|
||||
virtual bool _edit_use_pivot() const;
|
||||
virtual Rect2 _edit_get_rect() const;
|
||||
|
||||
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
|
||||
|
||||
void set_polygon(const PoolVector<Vector2> &p_polygon);
|
||||
PoolVector<Vector2> get_polygon() const;
|
||||
|
||||
|
@ -98,15 +108,6 @@ public:
|
|||
void set_offset(const Vector2 &p_offset);
|
||||
Vector2 get_offset() const;
|
||||
|
||||
//editor stuff
|
||||
|
||||
virtual void _edit_set_pivot(const Point2 &p_pivot);
|
||||
virtual Point2 _edit_get_pivot() const;
|
||||
virtual bool _edit_use_pivot() const;
|
||||
|
||||
virtual Rect2 _edit_get_rect() const;
|
||||
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
|
||||
|
||||
Polygon2D();
|
||||
};
|
||||
|
||||
|
|
|
@ -34,17 +34,27 @@
|
|||
#include "scene/main/viewport.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
|
||||
void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
|
||||
Dictionary Sprite::_edit_get_state() const {
|
||||
Dictionary state = Node2D::_edit_get_state();
|
||||
state["offset"] = offset;
|
||||
return state;
|
||||
}
|
||||
|
||||
set_offset(p_pivot);
|
||||
void Sprite::_edit_set_state(const Dictionary &p_state) {
|
||||
Node2D::_edit_set_state(p_state);
|
||||
set_offset(p_state["offset"]);
|
||||
}
|
||||
|
||||
void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
|
||||
set_offset(get_offset() - p_pivot);
|
||||
set_position(get_transform().xform(p_pivot));
|
||||
}
|
||||
|
||||
Point2 Sprite::_edit_get_pivot() const {
|
||||
|
||||
return get_offset();
|
||||
return Vector2();
|
||||
}
|
||||
bool Sprite::_edit_use_pivot() const {
|
||||
|
||||
bool Sprite::_edit_use_pivot() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -65,6 +65,9 @@ protected:
|
|||
virtual void _validate_property(PropertyInfo &property) const;
|
||||
|
||||
public:
|
||||
virtual Dictionary _edit_get_state() const;
|
||||
virtual void _edit_set_state(const Dictionary &p_state);
|
||||
|
||||
virtual void _edit_set_pivot(const Point2 &p_pivot);
|
||||
virtual Point2 _edit_get_pivot() const;
|
||||
virtual bool _edit_use_pivot() const;
|
||||
|
|
|
@ -307,6 +307,8 @@ void BaseButton::toggled(bool p_pressed) {
|
|||
}
|
||||
|
||||
void BaseButton::set_disabled(bool p_disabled) {
|
||||
if (status.disabled == p_disabled)
|
||||
return;
|
||||
|
||||
status.disabled = p_disabled;
|
||||
update();
|
||||
|
|
|
@ -49,31 +49,41 @@
|
|||
Dictionary Control::_edit_get_state() const {
|
||||
|
||||
Dictionary s;
|
||||
s["rect"] = get_rect();
|
||||
s["rotation"] = get_rotation();
|
||||
s["scale"] = get_scale();
|
||||
s["pivot"] = get_pivot_offset();
|
||||
Array anchors;
|
||||
anchors.push_back(get_anchor(MARGIN_LEFT));
|
||||
anchors.push_back(get_anchor(MARGIN_TOP));
|
||||
anchors.push_back(get_anchor(MARGIN_RIGHT));
|
||||
anchors.push_back(get_anchor(MARGIN_BOTTOM));
|
||||
s["anchors"] = anchors;
|
||||
Array margins;
|
||||
margins.push_back(get_margin(MARGIN_LEFT));
|
||||
margins.push_back(get_margin(MARGIN_TOP));
|
||||
margins.push_back(get_margin(MARGIN_RIGHT));
|
||||
margins.push_back(get_margin(MARGIN_BOTTOM));
|
||||
s["margins"] = margins;
|
||||
return s;
|
||||
}
|
||||
void Control::_edit_set_state(const Dictionary &p_state) {
|
||||
|
||||
Dictionary state = p_state;
|
||||
|
||||
Rect2 rect = state["rect"];
|
||||
set_position(rect.position);
|
||||
set_size(rect.size);
|
||||
set_rotation(state["rotation"]);
|
||||
set_scale(state["scale"]);
|
||||
set_pivot_offset(state["pivot"]);
|
||||
Array anchors = state["anchors"];
|
||||
set_anchor(MARGIN_LEFT, anchors[0]);
|
||||
set_anchor(MARGIN_TOP, anchors[1]);
|
||||
set_anchor(MARGIN_RIGHT, anchors[2]);
|
||||
set_anchor(MARGIN_BOTTOM, anchors[3]);
|
||||
data.anchor[MARGIN_LEFT] = anchors[0];
|
||||
data.anchor[MARGIN_TOP] = anchors[1];
|
||||
data.anchor[MARGIN_RIGHT] = anchors[2];
|
||||
data.anchor[MARGIN_BOTTOM] = anchors[3];
|
||||
Array margins = state["margins"];
|
||||
data.margin[MARGIN_LEFT] = margins[0];
|
||||
data.margin[MARGIN_TOP] = margins[1];
|
||||
data.margin[MARGIN_RIGHT] = margins[2];
|
||||
data.margin[MARGIN_BOTTOM] = margins[3];
|
||||
_size_changed();
|
||||
}
|
||||
|
||||
void Control::_edit_set_position(const Point2 &p_position) {
|
||||
|
@ -85,19 +95,8 @@ Point2 Control::_edit_get_position() const {
|
|||
};
|
||||
|
||||
void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
|
||||
|
||||
Transform2D xform = _get_internal_transform();
|
||||
|
||||
Vector2 new_pos = xform.basis_xform(p_edit_rect.position);
|
||||
|
||||
Vector2 pos = get_position() + new_pos;
|
||||
|
||||
Rect2 new_rect = get_rect();
|
||||
new_rect.position = pos.snapped(Vector2(1, 1));
|
||||
new_rect.size = p_edit_rect.size.snapped(Vector2(1, 1));
|
||||
|
||||
set_position(new_rect.position);
|
||||
set_size(new_rect.size);
|
||||
set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)));
|
||||
set_size(p_edit_rect.size.snapped(Vector2(1, 1)));
|
||||
}
|
||||
|
||||
Rect2 Control::_edit_get_rect() const {
|
||||
|
@ -121,6 +120,9 @@ bool Control::_edit_use_rotation() const {
|
|||
}
|
||||
|
||||
void Control::_edit_set_pivot(const Point2 &p_pivot) {
|
||||
Vector2 delta_pivot = p_pivot - get_pivot_offset();
|
||||
Vector2 move = Vector2((cos(data.rotation) - 1.0) * delta_pivot.x - sin(data.rotation) * delta_pivot.y, sin(data.rotation) * delta_pivot.x + (cos(data.rotation) - 1.0) * delta_pivot.y);
|
||||
set_position(get_position() + move);
|
||||
set_pivot_offset(p_pivot);
|
||||
}
|
||||
|
||||
|
@ -1297,7 +1299,8 @@ void Control::_size_changed() {
|
|||
new_size_cache.height = MAX(minimum_size.height, new_size_cache.height);
|
||||
}
|
||||
|
||||
if (get_viewport()->is_snap_controls_to_pixels_enabled()) {
|
||||
// We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
|
||||
if (Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
|
||||
new_size_cache = new_size_cache.floor();
|
||||
new_pos_cache = new_pos_cache.floor();
|
||||
}
|
||||
|
@ -1378,7 +1381,6 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo
|
|||
data.margin[(p_margin + 2) % 4] = _s2a(previous_opposite_margin_pos, data.anchor[(p_margin + 2) % 4], parent_range);
|
||||
}
|
||||
}
|
||||
|
||||
if (is_inside_tree()) {
|
||||
_size_changed();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue