-Fixed focus for shader editor when switching tab, closes #2551

This commit is contained in:
Juan Linietsky 2015-12-31 10:50:39 -03:00
parent 586e482a98
commit 8dad6415b1

View file

@ -172,11 +172,8 @@ ShaderTextEditor::ShaderTextEditor() {
void ShaderEditor::_menu_option(int p_option) {
int selected = tab_container->get_current_tab();
if (selected<0 || selected>=tab_container->get_child_count())
return;
ShaderTextEditor *current = tab_container->get_child(selected)->cast_to<ShaderTextEditor>();
ShaderTextEditor *current = tab_container->get_current_tab_control()->cast_to<ShaderTextEditor>();
if (!current)
return;
@ -235,7 +232,7 @@ void ShaderEditor::_menu_option(int p_option) {
void ShaderEditor::_tab_changed(int p_which) {
ShaderTextEditor *shader_editor = tab_container->get_child(p_which)->cast_to<ShaderTextEditor>();
ShaderTextEditor *shader_editor = tab_container->get_tab_control(p_which)->cast_to<ShaderTextEditor>();
if (shader_editor)
shader_editor->get_text_edit()->grab_focus();