-Fixed focus for shader editor when switching tab, closes #2551
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1 changed files with 2 additions and 5 deletions
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@ -172,11 +172,8 @@ ShaderTextEditor::ShaderTextEditor() {
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void ShaderEditor::_menu_option(int p_option) {
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int selected = tab_container->get_current_tab();
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if (selected<0 || selected>=tab_container->get_child_count())
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return;
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ShaderTextEditor *current = tab_container->get_child(selected)->cast_to<ShaderTextEditor>();
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ShaderTextEditor *current = tab_container->get_current_tab_control()->cast_to<ShaderTextEditor>();
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if (!current)
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return;
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@ -235,7 +232,7 @@ void ShaderEditor::_menu_option(int p_option) {
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void ShaderEditor::_tab_changed(int p_which) {
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ShaderTextEditor *shader_editor = tab_container->get_child(p_which)->cast_to<ShaderTextEditor>();
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ShaderTextEditor *shader_editor = tab_container->get_tab_control(p_which)->cast_to<ShaderTextEditor>();
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if (shader_editor)
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shader_editor->get_text_edit()->grab_focus();
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