nanosvg: Sync with upstream 4c8f013
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4 changed files with 17 additions and 11 deletions
9
thirdparty/README.md
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9
thirdparty/README.md
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@ -392,13 +392,16 @@ Collection of single-file libraries used in Godot components.
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## nanosvg
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- Upstream: https://github.com/memononen/nanosvg
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- Version: git (ccdb1995134d340a93fb20e3a3d323ccb3838dd0, 2021)
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- Version: git (4c8f0139b62c6e7faa3b67ce1fbe6e63590ed148, 2022)
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- License: zlib
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Files extracted from the upstream source:
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- All .h files in `src/`
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- LICENSE.txt
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- All `.h` files in `src/`
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- `LICENSE.txt`
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`nanosvg.cc` is a custom file added to configure the build of the header only
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library.
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## oidn
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3
thirdparty/nanosvg/nanosvg.cc
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3
thirdparty/nanosvg/nanosvg.cc
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@ -1,6 +1,3 @@
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#include "stdio.h"
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#include "string.h"
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#include "math.h"
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#define NANOSVG_ALL_COLOR_KEYWORDS
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#define NANOSVG_IMPLEMENTATION
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#include "nanosvg.h"
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6
thirdparty/nanosvg/nanosvg.h
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6
thirdparty/nanosvg/nanosvg.h
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@ -187,6 +187,7 @@ void nsvgDelete(NSVGimage* image);
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#define NSVG_PI (3.14159265358979323846264338327f)
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@ -1226,10 +1227,11 @@ static unsigned int nsvg__parseColorHex(const char* str)
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static unsigned int nsvg__parseColorRGB(const char* str)
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{
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unsigned int r=0, g=0, b=0;
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float rf=0, gf=0, bf=0;
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if (sscanf(str, "rgb(%u, %u, %u)", &r, &g, &b) == 3) // decimal integers
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return NSVG_RGB(r, g, b);
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if (sscanf(str, "rgb(%u%%, %u%%, %u%%)", &r, &g, &b) == 3) // decimal integer percentage
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return NSVG_RGB(r*255/100, g*255/100, b*255/100);
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if (sscanf(str, "rgb(%f%%, %f%%, %f%%)", &rf, &gf, &bf) == 3) // decimal integer percentage
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return NSVG_RGB(roundf(rf*2.55f), roundf(gf*2.55f), roundf(bf*2.55f)); // (255 / 100.0f)
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return NSVG_RGB(128, 128, 128);
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}
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10
thirdparty/nanosvg/nanosvgrast.h
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10
thirdparty/nanosvg/nanosvgrast.h
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@ -77,6 +77,8 @@ void nsvgDeleteRasterizer(NSVGrasterizer*);
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#ifdef NANOSVGRAST_IMPLEMENTATION
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#define NSVG__SUBSAMPLES 5
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#define NSVG__FIXSHIFT 10
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@ -956,7 +958,7 @@ static float nsvg__clampf(float a, float mn, float mx) { return a < mn ? mn : (a
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static unsigned int nsvg__RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
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{
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return (r) | (g << 8) | (b << 16) | (a << 24);
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return ((unsigned int)r) | ((unsigned int)g << 8) | ((unsigned int)b << 16) | ((unsigned int)a << 24);
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}
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static unsigned int nsvg__lerpRGBA(unsigned int c0, unsigned int c1, float u)
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@ -1406,7 +1408,8 @@ void nsvgRasterize(NSVGrasterizer* r,
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}
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// Rasterize edges
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qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
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if (r->nedges != 0)
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qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
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// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
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nsvg__initPaint(&cache, &shape->fill, shape->opacity);
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@ -1432,7 +1435,8 @@ void nsvgRasterize(NSVGrasterizer* r,
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}
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// Rasterize edges
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qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
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if (r->nedges != 0)
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qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
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// now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
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nsvg__initPaint(&cache, &shape->stroke, shape->opacity);
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