Clarify that replace_by keeps child nodes in tree

(cherry picked from commit 98a3948bf9)
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cdemirer 2021-12-10 13:48:00 +08:00 committed by Rémi Verschelde
parent 4f284893a6
commit 8e29a37800
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@ -521,7 +521,8 @@
<argument index="1" name="keep_data" type="bool" default="false" /> <argument index="1" name="keep_data" type="bool" default="false" />
<description> <description>
Replaces a node in a scene by the given one. Subscriptions that pass through this node will be lost. Replaces a node in a scene by the given one. Subscriptions that pass through this node will be lost.
Note that the replaced node is not automatically freed, so you either need to keep it in a variable for later use or free it using [method Object.free]. [b]Note:[/b] The given node will become the new parent of any child nodes that the replaced node had.
[b]Note:[/b] The replaced node is not automatically freed, so you either need to keep it in a variable for later use or free it using [method Object.free].
</description> </description>
</method> </method>
<method name="request_ready"> <method name="request_ready">