Clarify that replace_by keeps child nodes in tree
(cherry picked from commit 98a3948bf9
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1 changed files with 2 additions and 1 deletions
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@ -521,7 +521,8 @@
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<argument index="1" name="keep_data" type="bool" default="false" />
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<argument index="1" name="keep_data" type="bool" default="false" />
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<description>
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<description>
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Replaces a node in a scene by the given one. Subscriptions that pass through this node will be lost.
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Replaces a node in a scene by the given one. Subscriptions that pass through this node will be lost.
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Note that the replaced node is not automatically freed, so you either need to keep it in a variable for later use or free it using [method Object.free].
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[b]Note:[/b] The given node will become the new parent of any child nodes that the replaced node had.
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[b]Note:[/b] The replaced node is not automatically freed, so you either need to keep it in a variable for later use or free it using [method Object.free].
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</description>
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</description>
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</method>
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</method>
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<method name="request_ready">
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<method name="request_ready">
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