Add Color.lightened and Color.darkened (like LESS.css or SASS)
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18
core/color.h
18
core/color.h
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@ -101,6 +101,24 @@ struct Color {
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return res;
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}
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_FORCE_INLINE_ Color darkened(float p_amount) const {
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Color res = *this;
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res.r = CLAMP(res.r * (1.0f - p_amount), 0.0, 1.0);
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res.g = CLAMP(res.g * (1.0f - p_amount), 0.0, 1.0);
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res.b = CLAMP(res.b * (1.0f - p_amount), 0.0, 1.0);
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return res;
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}
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_FORCE_INLINE_ Color lightened(float p_amount) const {
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Color res = *this;
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res.r = CLAMP(res.r + (1.0f - res.r) * p_amount, 0.0, 1.0);
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res.g = CLAMP(res.g + (1.0f - res.g) * p_amount, 0.0, 1.0);
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res.b = CLAMP(res.b + (1.0f - res.b) * p_amount, 0.0, 1.0);
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return res;
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}
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_FORCE_INLINE_ uint32_t to_rgbe9995() const {
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const float pow2to9 = 512.0f;
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@ -437,6 +437,8 @@ struct _VariantCall {
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VCALL_LOCALMEM0R(Color, contrasted);
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VCALL_LOCALMEM2R(Color, linear_interpolate);
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VCALL_LOCALMEM1R(Color, blend);
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VCALL_LOCALMEM1R(Color, lightened);
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VCALL_LOCALMEM1R(Color, darkened);
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VCALL_LOCALMEM1R(Color, to_html);
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VCALL_LOCALMEM0R(RID, get_id);
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@ -1581,6 +1583,8 @@ void register_variant_methods() {
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ADDFUNC0R(COLOR, COLOR, Color, contrasted, varray());
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ADDFUNC2R(COLOR, COLOR, Color, linear_interpolate, COLOR, "b", REAL, "t", varray());
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ADDFUNC1R(COLOR, COLOR, Color, blend, COLOR, "over", varray());
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ADDFUNC1R(COLOR, COLOR, Color, lightened, REAL, "amount", varray());
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ADDFUNC1R(COLOR, COLOR, Color, darkened, REAL, "amount", varray());
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ADDFUNC1R(COLOR, STRING, Color, to_html, BOOL, "with_alpha", varray(true));
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ADDFUNC0R(_RID, INT, RID, get_id, varray());
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@ -126,6 +126,32 @@
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[/codeblock]
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</description>
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</method>
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<method name="lightened">
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<return type="Color">
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</return>
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<argument index="0" name="amount" type="float">
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</argument>
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<description>
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Returns a new color resulting from making this color lighter by the specified percentage (0-1).
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[codeblock]
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var green = Color(0.0, 1.0, 0.0)
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var lightgreen = green.lightened(0.2) # 20% lighter than regular green
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[/codeblock]
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</description>
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</method>
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<method name="darkened">
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<return type="Color">
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</return>
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<argument index="0" name="amount" type="float">
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</argument>
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<description>
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Returns a new color resulting from making this color darker by the specified percentage (0-1).
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[codeblock]
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var green = Color(0.0, 1.0, 0.0)
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var darkgreen = green.darkened(0.2) # 20% darker than regular green
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[/codeblock]
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</description>
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</method>
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<method name="linear_interpolate">
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<return type="Color">
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</return>
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