Merge pull request #89580 from lawnjelly/fti2d_transform_const_ref

[3.x] Physics Interpolation 2D - change transform API to use const ref
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lawnjelly 2024-03-17 07:46:52 +00:00 committed by GitHub
commit 8eaf180f11
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GPG key ID: B5690EEEBB952194
5 changed files with 15 additions and 15 deletions

View file

@ -1592,7 +1592,7 @@ void VisualServerCanvas::canvas_item_set_skeleton_relative_xform(RID p_item, Tra
}
// Useful especially for origin shifting.
void VisualServerCanvas::canvas_item_transform_physics_interpolation(RID p_item, Transform2D p_transform) {
void VisualServerCanvas::canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
canvas_item->xform_prev = p_transform * canvas_item->xform_prev;
@ -1623,7 +1623,7 @@ void VisualServerCanvas::canvas_light_reset_physics_interpolation(RID p_light) {
clight->xform_prev = clight->xform_curr;
}
void VisualServerCanvas::canvas_light_transform_physics_interpolation(RID p_light, Transform2D p_transform) {
void VisualServerCanvas::canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->xform_prev = p_transform * clight->xform_prev;
@ -1642,7 +1642,7 @@ void VisualServerCanvas::canvas_light_occluder_reset_physics_interpolation(RID p
occluder->xform_prev = occluder->xform_curr;
}
void VisualServerCanvas::canvas_light_occluder_transform_physics_interpolation(RID p_occluder, Transform2D p_transform) {
void VisualServerCanvas::canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->xform_prev = p_transform * occluder->xform_prev;

View file

@ -265,7 +265,7 @@ public:
void canvas_item_set_interpolated(RID p_item, bool p_interpolated);
void canvas_item_reset_physics_interpolation(RID p_item);
void canvas_item_transform_physics_interpolation(RID p_item, Transform2D p_transform);
void canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform);
void _canvas_item_invalidate_local_bound(RID p_item);
void _canvas_item_remove_references(RID p_item, RID p_rid);
@ -294,7 +294,7 @@ public:
void canvas_light_set_interpolated(RID p_light, bool p_interpolated);
void canvas_light_reset_physics_interpolation(RID p_light);
void canvas_light_transform_physics_interpolation(RID p_light, Transform2D p_transform);
void canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform);
RID canvas_light_occluder_create();
void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas);
@ -305,7 +305,7 @@ public:
void canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated);
void canvas_light_occluder_reset_physics_interpolation(RID p_occluder);
void canvas_light_occluder_transform_physics_interpolation(RID p_occluder, Transform2D p_transform);
void canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform);
RID canvas_occluder_polygon_create();
void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed);

View file

@ -722,7 +722,7 @@ public:
BIND2(canvas_item_set_interpolated, RID, bool)
BIND1(canvas_item_reset_physics_interpolation, RID)
BIND2(canvas_item_transform_physics_interpolation, RID, Transform2D)
BIND2(canvas_item_transform_physics_interpolation, RID, const Transform2D &)
BIND0R(RID, canvas_light_create)
BIND2(canvas_light_attach_to_canvas, RID, RID)
@ -750,7 +750,7 @@ public:
BIND2(canvas_light_set_interpolated, RID, bool)
BIND1(canvas_light_reset_physics_interpolation, RID)
BIND2(canvas_light_transform_physics_interpolation, RID, Transform2D)
BIND2(canvas_light_transform_physics_interpolation, RID, const Transform2D &)
BIND0R(RID, canvas_light_occluder_create)
BIND2(canvas_light_occluder_attach_to_canvas, RID, RID)
@ -761,7 +761,7 @@ public:
BIND2(canvas_light_occluder_set_interpolated, RID, bool)
BIND1(canvas_light_occluder_reset_physics_interpolation, RID)
BIND2(canvas_light_occluder_transform_physics_interpolation, RID, Transform2D)
BIND2(canvas_light_occluder_transform_physics_interpolation, RID, const Transform2D &)
BIND0R(RID, canvas_occluder_polygon_create)
BIND3(canvas_occluder_polygon_set_shape, RID, const PoolVector<Vector2> &, bool)

View file

@ -626,7 +626,7 @@ public:
FUNC2(canvas_item_set_interpolated, RID, bool)
FUNC1(canvas_item_reset_physics_interpolation, RID)
FUNC2(canvas_item_transform_physics_interpolation, RID, Transform2D)
FUNC2(canvas_item_transform_physics_interpolation, RID, const Transform2D &)
FUNC0R(RID, canvas_light_create)
FUNC2(canvas_light_attach_to_canvas, RID, RID)
@ -654,7 +654,7 @@ public:
FUNC2(canvas_light_set_interpolated, RID, bool)
FUNC1(canvas_light_reset_physics_interpolation, RID)
FUNC2(canvas_light_transform_physics_interpolation, RID, Transform2D)
FUNC2(canvas_light_transform_physics_interpolation, RID, const Transform2D &)
FUNCRID(canvas_light_occluder)
FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID)
@ -665,7 +665,7 @@ public:
FUNC2(canvas_light_occluder_set_interpolated, RID, bool)
FUNC1(canvas_light_occluder_reset_physics_interpolation, RID)
FUNC2(canvas_light_occluder_transform_physics_interpolation, RID, Transform2D)
FUNC2(canvas_light_occluder_transform_physics_interpolation, RID, const Transform2D &)
FUNCRID(canvas_occluder_polygon)
FUNC3(canvas_occluder_polygon_set_shape, RID, const PoolVector<Vector2> &, bool)

View file

@ -1076,7 +1076,7 @@ public:
virtual void canvas_item_set_interpolated(RID p_item, bool p_interpolated) = 0;
virtual void canvas_item_reset_physics_interpolation(RID p_item) = 0;
virtual void canvas_item_transform_physics_interpolation(RID p_item, Transform2D p_transform) = 0;
virtual void canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform) = 0;
virtual RID canvas_light_create() = 0;
virtual void canvas_light_attach_to_canvas(RID p_light, RID p_canvas) = 0;
@ -1095,7 +1095,7 @@ public:
virtual void canvas_light_set_interpolated(RID p_light, bool p_interpolated) = 0;
virtual void canvas_light_reset_physics_interpolation(RID p_light) = 0;
virtual void canvas_light_transform_physics_interpolation(RID p_light, Transform2D p_transform) = 0;
virtual void canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform) = 0;
enum CanvasLightMode {
CANVAS_LIGHT_MODE_ADD,
@ -1131,7 +1131,7 @@ public:
virtual void canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) = 0;
virtual void canvas_light_occluder_reset_physics_interpolation(RID p_occluder) = 0;
virtual void canvas_light_occluder_transform_physics_interpolation(RID p_occluder, Transform2D p_transform) = 0;
virtual void canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform) = 0;
virtual RID canvas_occluder_polygon_create() = 0;
virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const PoolVector<Vector2> &p_shape, bool p_closed) = 0;