Merge pull request #49063 from Calinou/remove-16x-msaa
Remove 16× MSAA support due to driver bugs and low performance
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commit
8ecc571158
9 changed files with 10 additions and 21 deletions
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@ -3801,21 +3801,18 @@
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<constant name="VIEWPORT_SDF_SCALE_MAX" value="3" enum="ViewportSDFScale">
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</constant>
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<constant name="VIEWPORT_MSAA_DISABLED" value="0" enum="ViewportMSAA">
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Multisample antialiasing is disabled.
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Multisample antialiasing for 3D is disabled. This is the default value, and also the fastest setting.
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</constant>
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<constant name="VIEWPORT_MSAA_2X" value="1" enum="ViewportMSAA">
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Multisample antialiasing uses 2 samples per pixel.
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Multisample antialiasing uses 2 samples per pixel for 3D. This has a moderate impact on performance.
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</constant>
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<constant name="VIEWPORT_MSAA_4X" value="2" enum="ViewportMSAA">
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Multisample antialiasing uses 4 samples per pixel.
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Multisample antialiasing uses 4 samples per pixel for 3D. This has a high impact on performance.
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</constant>
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<constant name="VIEWPORT_MSAA_8X" value="3" enum="ViewportMSAA">
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Multisample antialiasing uses 8 samples per pixel.
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Multisample antialiasing uses 8 samples per pixel for 3D. This has a very high impact on performance. Likely unsupported on low-end and older hardware.
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</constant>
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<constant name="VIEWPORT_MSAA_16X" value="4" enum="ViewportMSAA">
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Multisample antialiasing uses 16 samples per pixel.
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</constant>
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<constant name="VIEWPORT_MSAA_MAX" value="5" enum="ViewportMSAA">
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<constant name="VIEWPORT_MSAA_MAX" value="4" enum="ViewportMSAA">
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</constant>
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<constant name="VIEWPORT_SCREEN_SPACE_AA_DISABLED" value="0" enum="ViewportScreenSpaceAA">
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</constant>
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@ -321,10 +321,7 @@
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<constant name="MSAA_8X" value="3" enum="MSAA">
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Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware.
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</constant>
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<constant name="MSAA_16X" value="4" enum="MSAA">
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Use 16× Multisample Antialiasing. This has a very high performance cost. The difference between 8× and 16× MSAA may not always be visible in real gameplay conditions. Likely unsupported on medium and low-end hardware.
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</constant>
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<constant name="MSAA_MAX" value="5" enum="MSAA">
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<constant name="MSAA_MAX" value="4" enum="MSAA">
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Represents the size of the [enum MSAA] enum.
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</constant>
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<constant name="SCREEN_SPACE_AA_DISABLED" value="0" enum="ScreenSpaceAA">
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@ -1337,7 +1337,7 @@ SceneTree::SceneTree() {
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current_scene = nullptr;
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const int msaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/msaa", 0);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Fast),4× (Average),8× (Slow),16× (Slower)")));
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/anti_aliasing/quality/msaa", PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")));
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root->set_msaa(Viewport::MSAA(msaa_mode));
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const int ssaa_mode = GLOBAL_DEF("rendering/anti_aliasing/quality/screen_space_aa", 0);
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@ -3594,7 +3594,7 @@ void Viewport::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_vertices_to_pixel"), "set_snap_2d_vertices_to_pixel", "is_snap_2d_vertices_to_pixel_enabled");
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ADD_GROUP("Rendering", "");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Fast),4× (Average),8× (Slow),16× (Slower)")), "set_msaa", "get_msaa");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), "set_msaa", "get_msaa");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), "set_screen_space_aa", "get_screen_space_aa");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling");
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@ -3646,7 +3646,6 @@ void Viewport::_bind_methods() {
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BIND_ENUM_CONSTANT(MSAA_2X);
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BIND_ENUM_CONSTANT(MSAA_4X);
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BIND_ENUM_CONSTANT(MSAA_8X);
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BIND_ENUM_CONSTANT(MSAA_16X);
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BIND_ENUM_CONSTANT(MSAA_MAX);
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BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED);
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@ -113,7 +113,7 @@ public:
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MSAA_2X,
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MSAA_4X,
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MSAA_8X,
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MSAA_16X,
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// 16x MSAA is not supported due to its high cost and driver bugs.
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MSAA_MAX
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};
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@ -223,7 +223,6 @@ void RenderForwardClustered::RenderBufferDataForwardClustered::configure(RID p_c
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RD::TEXTURE_SAMPLES_2,
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RD::TEXTURE_SAMPLES_4,
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RD::TEXTURE_SAMPLES_8,
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RD::TEXTURE_SAMPLES_16
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};
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texture_samples = ts[p_msaa];
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@ -1163,7 +1162,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
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render_buffer = (RenderBufferDataForwardClustered *)render_buffers_get_data(p_render_data->render_buffers);
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}
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RendererSceneEnvironmentRD *env = get_environment(p_render_data->environment);
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static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8, 16 };
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static const int texture_multisamples[RS::VIEWPORT_MSAA_MAX] = { 1, 2, 4, 8 };
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//first of all, make a new render pass
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//fill up ubo
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@ -159,7 +159,6 @@ void RenderForwardMobile::RenderBufferDataForwardMobile::configure(RID p_color_b
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RD::TEXTURE_SAMPLES_2,
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RD::TEXTURE_SAMPLES_4,
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RD::TEXTURE_SAMPLES_8,
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RD::TEXTURE_SAMPLES_16
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};
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texture_samples = ts[p_msaa];
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@ -2225,7 +2225,6 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X);
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BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
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BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
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BIND_ENUM_CONSTANT(VIEWPORT_MSAA_16X);
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BIND_ENUM_CONSTANT(VIEWPORT_MSAA_MAX);
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BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_DISABLED);
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@ -836,7 +836,6 @@ public:
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VIEWPORT_MSAA_2X,
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VIEWPORT_MSAA_4X,
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VIEWPORT_MSAA_8X,
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VIEWPORT_MSAA_16X,
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VIEWPORT_MSAA_MAX,
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};
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