Merge pull request #34801 from Calinou/add-3d-viewport-crosshair

Add a crosshair to the 3D viewport
This commit is contained in:
Rémi Verschelde 2020-01-14 21:02:35 +01:00 committed by GitHub
commit 8f103b1b69
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 17 additions and 0 deletions

View file

@ -0,0 +1 @@
<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 1v5h-5v1 3h5v5h4v-5h5v-4h-5v-5z" fill-opacity=".627451"/><path d="m2 7v2l5.0000803.0000197-.0000803 4.9999803h2l-.0000803-4.9999803 5.0000803-.0000197v-2l-5.0000803.0001803.0000803-5.0001803h-2l.0000803 5.0001803z" fill="#fefefe" fill-opacity=".862745"/></svg>

After

Width:  |  Height:  |  Size: 355 B

View file

@ -2135,6 +2135,13 @@ void SpatialEditorViewport::_notification(int p_what) {
call_deferred("update_transform_gizmo_view");
}
if (p_what == NOTIFICATION_READY) {
// The crosshair icon doesn't depend on the editor theme.
crosshair->set_texture(get_icon("Crosshair", "EditorIcons"));
// Set the anchors and margins after changing the icon to ensure it's centered correctly.
crosshair->set_anchors_and_margins_preset(PRESET_CENTER);
}
if (p_what == NOTIFICATION_PROCESS) {
real_t delta = get_process_delta_time();
@ -2255,6 +2262,10 @@ void SpatialEditorViewport::_notification(int p_what) {
current_camera = camera;
}
// Display the crosshair only while freelooking. Hide it otherwise,
// as the crosshair can be distracting.
crosshair->set_visible(freelook_active);
if (show_info) {
String text;
text += "X: " + rtos(current_camera->get_translation().x).pad_decimals(1) + "\n";
@ -3546,6 +3557,10 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
camera->make_current();
surface->set_focus_mode(FOCUS_ALL);
crosshair = memnew(TextureRect);
crosshair->set_mouse_filter(MOUSE_FILTER_IGNORE);
surface->add_child(crosshair);
VBoxContainer *vbox = memnew(VBoxContainer);
surface->add_child(vbox);
vbox->set_position(Point2(10, 10) * EDSCALE);

View file

@ -217,6 +217,7 @@ private:
bool freelook_active;
real_t freelook_speed;
TextureRect *crosshair;
Label *info_label;
Label *fps_label;
Label *cinema_label;