Alias platform=web
SCons option to platform=javascript
This makes build scripts forward-compatible, as was already done for other platforms that were renamed in 4.0.
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@ -253,6 +253,11 @@ if selected_platform in ["linux", "bsd", "linuxbsd"]:
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# Alias for convenience.
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# Alias for convenience.
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selected_platform = "x11"
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selected_platform = "x11"
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if selected_platform == "web":
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# Alias for forward compatibility.
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print('Platform "web" is still called "javascript" in Godot 3.x. Building for platform "javascript".')
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selected_platform = "javascript"
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# Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference.
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# Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference.
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# It should always be re-set after calling `opts.Update()` otherwise it uses the original input value.
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# It should always be re-set after calling `opts.Update()` otherwise it uses the original input value.
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env_base["platform"] = selected_platform
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env_base["platform"] = selected_platform
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