Alias platform=web SCons option to platform=javascript

This makes build scripts forward-compatible, as was already done
for other platforms that were renamed in 4.0.
This commit is contained in:
Hugo Locurcio 2023-11-16 15:49:44 +01:00
parent e96c42f0e1
commit 8f12a01d45
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@ -253,6 +253,11 @@ if selected_platform in ["linux", "bsd", "linuxbsd"]:
# Alias for convenience.
selected_platform = "x11"
if selected_platform == "web":
# Alias for forward compatibility.
print('Platform "web" is still called "javascript" in Godot 3.x. Building for platform "javascript".')
selected_platform = "javascript"
# Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference.
# It should always be re-set after calling `opts.Update()` otherwise it uses the original input value.
env_base["platform"] = selected_platform