Deal with Google's HTML5 autoplay policy
Resume audio context after mouse, touch or key input.
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3 changed files with 16 additions and 0 deletions
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@ -146,6 +146,15 @@ void AudioDriverJavaScript::start() {
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/* clang-format on */
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}
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void AudioDriverJavaScript::resume() {
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/* clang-format off */
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EM_ASM({
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if (_audioDriver_audioContext.resume)
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_audioDriver_audioContext.resume();
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});
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/* clang-format on */
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}
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int AudioDriverJavaScript::get_mix_rate() const {
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/* clang-format off */
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@ -49,6 +49,7 @@ public:
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virtual Error init();
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virtual void start();
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void resume();
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virtual int get_mix_rate() const;
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virtual SpeakerMode get_speaker_mode() const;
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virtual void lock();
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@ -245,6 +245,8 @@ EM_BOOL OS_JavaScript::keydown_callback(int p_event_type, const EmscriptenKeyboa
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return false;
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}
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os->input->parse_input_event(ev);
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// Resume audio context after input in case autoplay was denied.
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os->audio_driver_javascript.resume();
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return true;
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}
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@ -335,6 +337,8 @@ EM_BOOL OS_JavaScript::mouse_button_callback(int p_event_type, const EmscriptenM
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ev->set_button_mask(mask);
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os->input->parse_input_event(ev);
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// Resume audio context after input in case autoplay was denied.
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os->audio_driver_javascript.resume();
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// Prevent multi-click text selection and wheel-click scrolling anchor.
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// Context menu is prevented through contextmenu event.
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return true;
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@ -663,6 +667,8 @@ EM_BOOL OS_JavaScript::touch_press_callback(int p_event_type, const EmscriptenTo
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os->input->parse_input_event(ev);
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}
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// Resume audio context after input in case autoplay was denied.
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os->audio_driver_javascript.resume();
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return true;
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}
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