Fix spatial viewport multitouch detection support
Regression introduced by https://github.com/godotengine/godot/pull/77497
This commit is contained in:
parent
1d8b701da0
commit
8f44765831
1 changed files with 3 additions and 3 deletions
|
@ -228,7 +228,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
|
||||||
|
|
||||||
val x = terminusEvent.x
|
val x = terminusEvent.x
|
||||||
val y = terminusEvent.y
|
val y = terminusEvent.y
|
||||||
if (terminusEvent.pointerCount >= 2 && panningAndScalingEnabled && !pointerCaptureInProgress) {
|
if (terminusEvent.pointerCount >= 2 && panningAndScalingEnabled && !pointerCaptureInProgress && !dragInProgress) {
|
||||||
GodotLib.pan(x, y, distanceX / 5f, distanceY / 5f)
|
GodotLib.pan(x, y, distanceX / 5f, distanceY / 5f)
|
||||||
} else if (!scaleInProgress) {
|
} else if (!scaleInProgress) {
|
||||||
dragInProgress = true
|
dragInProgress = true
|
||||||
|
@ -238,7 +238,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun onScale(detector: ScaleGestureDetector): Boolean {
|
override fun onScale(detector: ScaleGestureDetector): Boolean {
|
||||||
if (!panningAndScalingEnabled || pointerCaptureInProgress) {
|
if (!panningAndScalingEnabled || pointerCaptureInProgress || dragInProgress) {
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -253,7 +253,7 @@ internal class GodotGestureHandler : SimpleOnGestureListener(), OnScaleGestureLi
|
||||||
}
|
}
|
||||||
|
|
||||||
override fun onScaleBegin(detector: ScaleGestureDetector): Boolean {
|
override fun onScaleBegin(detector: ScaleGestureDetector): Boolean {
|
||||||
if (!panningAndScalingEnabled || pointerCaptureInProgress) {
|
if (!panningAndScalingEnabled || pointerCaptureInProgress || dragInProgress) {
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
scaleInProgress = true
|
scaleInProgress = true
|
||||||
|
|
Loading…
Reference in a new issue