Fix duplicate selection in SceneTree

* It seems both cell_selected and multi_selected were being triggered,
* This caused inspector updating twice.
* cell_selected connection and callback were removed.

Co-authored-by: Juan Linietsky <reduzio@gmail.com>
This commit is contained in:
Hugo Locurcio 2021-07-17 21:25:42 +02:00
parent 9636deac55
commit 8f448b5830
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
2 changed files with 17 additions and 25 deletions

View file

@ -426,7 +426,6 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
}
if (!valid) {
//item->set_selectable(0,marked_selectable);
item->set_custom_color(0, get_color("disabled_font_color", "Editor"));
item->set_selectable(0, false);
}
@ -534,7 +533,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
if (p_node == selected) {
selected = nullptr;
emit_signal("node_selected");
_emit_node_selected();
}
}
@ -615,24 +614,6 @@ void SceneTreeEditor::_tree_changed() {
pending_test_update = true;
}
void SceneTreeEditor::_selected_changed() {
TreeItem *s = tree->get_selected();
ERR_FAIL_COND(!s);
NodePath np = s->get_metadata(0);
Node *n = get_node(np);
if (n == selected) {
return;
}
selected = get_node(np);
blocked++;
emit_signal("node_selected");
blocked--;
}
void SceneTreeEditor::_deselect_items() {
// Clear currently selected items in scene tree dock.
if (editor_selection) {
@ -641,6 +622,12 @@ void SceneTreeEditor::_deselect_items() {
}
}
void SceneTreeEditor::_emit_node_selected() {
blocked++;
emit_signal("node_selected");
blocked--;
}
void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
TreeItem *item = Object::cast_to<TreeItem>(p_object);
ERR_FAIL_COND(!item);
@ -663,7 +650,13 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
} else {
editor_selection->remove_node(n);
}
emit_signal("node_changed");
if (editor_selection->get_selected_nodes().size() == 1) {
selected = editor_selection->get_selected_node_list()[0];
_emit_node_selected();
} else {
emit_signal("node_changed");
}
}
void SceneTreeEditor::_notification(int p_what) {
@ -750,7 +743,7 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
}
if (p_emit_selected) {
emit_signal("node_selected");
_emit_node_selected();
}
}
@ -1129,7 +1122,6 @@ void SceneTreeEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false));
ClassDB::bind_method("_node_removed", &SceneTreeEditor::_node_removed);
ClassDB::bind_method("_node_renamed", &SceneTreeEditor::_node_renamed);
ClassDB::bind_method("_selected_changed", &SceneTreeEditor::_selected_changed);
ClassDB::bind_method("_deselect_items", &SceneTreeEditor::_deselect_items);
ClassDB::bind_method("_renamed", &SceneTreeEditor::_renamed);
ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
@ -1203,12 +1195,10 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
tree->connect("empty_tree_rmb_selected", this, "_rmb_select");
}
tree->connect("cell_selected", this, "_selected_changed");
tree->connect("item_edited", this, "_renamed", varray(), CONNECT_DEFERRED);
tree->connect("multi_selected", this, "_cell_multi_selected");
tree->connect("button_pressed", this, "_cell_button_pressed");
tree->connect("nothing_selected", this, "_deselect_items");
//tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
error = memnew(AcceptDialog);
add_child(error);

View file

@ -132,6 +132,8 @@ class SceneTreeEditor : public Control {
Vector<StringName> valid_types;
void _emit_node_selected();
public:
void set_filter(const String &p_filter);
String get_filter() const;