Implemented do/while loops for shaders (#31349)
Implemented do/while loops for shaders
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commit
8f45d48156
3 changed files with 62 additions and 14 deletions
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@ -802,6 +802,14 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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code += "else\n";
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code += _dump_node_code(cf_node->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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}
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} else if (cf_node->flow_op == SL::FLOW_OP_DO) {
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code += _mktab(p_level);
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code += "do";
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code += _dump_node_code(cf_node->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += _mktab(p_level);
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code += "while (";
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code += _dump_node_code(cf_node->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += ");";
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} else if (cf_node->flow_op == SL::FLOW_OP_WHILE) {
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code += _mktab(p_level);
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code += "while (";
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@ -799,6 +799,11 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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code += _mktab(p_level) + "else\n";
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code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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}
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} else if (cfnode->flow_op == SL::FLOW_OP_DO) {
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code += _mktab(p_level) + "do";
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code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ");";
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} else if (cfnode->flow_op == SL::FLOW_OP_WHILE) {
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code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n";
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@ -3862,14 +3862,13 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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return ERR_PARSE_ERROR;
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}
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decl.size = ((uint32_t)tk.constant);
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tk = _get_token();
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if (tk.type != TK_BRACKET_CLOSE) {
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_set_error("Expected ']'");
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return ERR_PARSE_ERROR;
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}
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decl.size = ((uint32_t)tk.constant);
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var.array_size = decl.size;
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}
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@ -4133,16 +4132,40 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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} else {
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_set_tkpos(pos); //rollback
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}
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} else if (tk.type == TK_CF_WHILE) {
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//if () {}
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} else if (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) {
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// do {} while()
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// while() {}
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bool is_do = tk.type == TK_CF_DO;
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BlockNode *do_block = NULL;
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if (is_do) {
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do_block = alloc_node<BlockNode>();
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do_block->parent_block = p_block;
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Error err = _parse_block(do_block, p_builtin_types, true, true, true);
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if (err)
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return err;
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tk = _get_token();
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if (tk.type != TK_CF_WHILE) {
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_set_error("Expected while after do");
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return ERR_PARSE_ERROR;
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}
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}
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tk = _get_token();
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if (tk.type != TK_PARENTHESIS_OPEN) {
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_set_error("Expected '(' after while");
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return ERR_PARSE_ERROR;
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}
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ControlFlowNode *cf = alloc_node<ControlFlowNode>();
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cf->flow_op = FLOW_OP_WHILE;
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if (is_do) {
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cf->flow_op = FLOW_OP_DO;
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} else {
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cf->flow_op = FLOW_OP_WHILE;
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}
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Node *n = _parse_and_reduce_expression(p_block, p_builtin_types);
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if (!n)
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return ERR_PARSE_ERROR;
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@ -4152,18 +4175,30 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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_set_error("Expected ')' after expression");
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return ERR_PARSE_ERROR;
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}
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if (!is_do) {
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BlockNode *block = alloc_node<BlockNode>();
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block->parent_block = p_block;
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cf->expressions.push_back(n);
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cf->blocks.push_back(block);
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p_block->statements.push_back(cf);
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BlockNode *block = alloc_node<BlockNode>();
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block->parent_block = p_block;
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cf->expressions.push_back(n);
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cf->blocks.push_back(block);
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p_block->statements.push_back(cf);
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Error err = _parse_block(block, p_builtin_types, true, true, true);
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if (err)
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return err;
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} else {
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Error err = _parse_block(block, p_builtin_types, true, true, true);
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if (err)
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return err;
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cf->expressions.push_back(n);
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cf->blocks.push_back(do_block);
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p_block->statements.push_back(cf);
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tk = _get_token();
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if (tk.type != TK_SEMICOLON) {
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_set_error("Expected ';'");
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return ERR_PARSE_ERROR;
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}
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}
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} else if (tk.type == TK_CF_FOR) {
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//if () {}
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// for() {}
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tk = _get_token();
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if (tk.type != TK_PARENTHESIS_OPEN) {
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_set_error("Expected '(' after for");
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