diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index bcb9b4f6dae..fd667779974 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -53,13 +53,6 @@ Godot uses clockwise winding order for front faces of triangle primitive modes. - - - - - Centers the geometry. - - diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 724e6a078d3..29c60f902ee 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -325,6 +325,15 @@ Set the mouse mode. See the constants for more information. + + + + + + + Whether to accumulate similar input events sent by the operating system. Defaults to [code]true[/code]. + + diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index c880823aeef..cd08cd4fe7c 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -13,6 +13,14 @@ + + + + + + + + diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 83abd723d0d..4aec75d89ff 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -65,7 +65,9 @@ - + + + Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision], which contains information about the collision. diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index 233df282556..f07329f31f9 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -259,6 +259,10 @@ + + + + diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index 8d98bcfdb0b..f0980f64141 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -143,6 +143,12 @@ This is useful mostly to check if something changed from a saved version. + + + + + + diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index ba54160a907..a91114b2f78 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -17,6 +17,8 @@ If true, the resulting texture contains a normal map created from the original noise interpreted as a bump map. + + Height of the generated texture.