diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index bcb9b4f6dae..fd667779974 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -53,13 +53,6 @@
Godot uses clockwise winding order for front faces of triangle primitive modes.
-
-
-
-
- Centers the geometry.
-
-
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 724e6a078d3..29c60f902ee 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -325,6 +325,15 @@
Set the mouse mode. See the constants for more information.
+
+
+
+
+
+
+ Whether to accumulate similar input events sent by the operating system. Defaults to [code]true[/code].
+
+
diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml
index c880823aeef..cd08cd4fe7c 100644
--- a/doc/classes/InputEvent.xml
+++ b/doc/classes/InputEvent.xml
@@ -13,6 +13,14 @@
+
+
+
+
+
+
+
+
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index 83abd723d0d..4aec75d89ff 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -65,7 +65,9 @@
-
+
+
+
Moves the body along the vector [code]rel_vec[/code]. The body will stop if it collides. Returns a [KinematicCollision], which contains information about the collision.
diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml
index 233df282556..f07329f31f9 100644
--- a/doc/classes/Skeleton.xml
+++ b/doc/classes/Skeleton.xml
@@ -259,6 +259,10 @@
+
+
+
+
diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml
index 8d98bcfdb0b..f0980f64141 100644
--- a/doc/classes/UndoRedo.xml
+++ b/doc/classes/UndoRedo.xml
@@ -143,6 +143,12 @@
This is useful mostly to check if something changed from a saved version.
+
+
+
+
+
+
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml
index ba54160a907..a91114b2f78 100644
--- a/modules/opensimplex/doc_classes/NoiseTexture.xml
+++ b/modules/opensimplex/doc_classes/NoiseTexture.xml
@@ -17,6 +17,8 @@
If true, the resulting texture contains a normal map created from the original noise interpreted as a bump map.
+
+
Height of the generated texture.