Merge pull request #39657 from Sl3dge78/20467

The "Anim imported" warning gets displayed properly when working on imported anims.
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Rémi Verschelde 2020-06-19 23:45:05 +02:00 committed by GitHub
commit 8f5fbaefd1
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2 changed files with 3 additions and 2 deletions

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@ -2877,6 +2877,7 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
int track_idx = animation->get_track_count();
animation->add_track(Animation::TYPE_TRANSFORM);
animation->track_set_path(track_idx, node_path);
animation->track_set_imported(track_idx, true);
//first determine animation length
const float increment = 1.0 / float(bake_fps);

View file

@ -943,9 +943,9 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
ERR_CONTINUE(anim.is_null());
if (!p_animations.has(anim)) {
//mark what comes from the file first, this helps eventually keep user data
// We are making external files so they are modifiable
for (int i = 0; i < anim->get_track_count(); i++) {
anim->track_set_imported(i, true);
anim->track_set_imported(i, false);
}
String ext_name;