Produce an error when a class has the same name as a Singleton
If you somehow end up with a Singleton.gd that looks like this: extends Node class_name Singleton func foo(): pass You will get an error when using it in another file: extends Node2D func _init(): # Parser Error: Non-static function "foo" can only be called from an instance. Singleton.foo() This error is confusing. This patch ensures that an error on the class_name line will be produced: Parse Error: The class "Singleton" conflicts with the AutoLoad singleton of the same name, and is therefore redundant. Remove the class_name declaration to fix this error. Fixes #28187.
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@ -3533,6 +3533,15 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
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return;
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}
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if (p_class->classname_used && ProjectSettings::get_singleton()->has_setting("autoload/" + p_class->name)) {
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const String autoload_path = ProjectSettings::get_singleton()->get_setting("autoload/" + p_class->name);
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if (autoload_path.begins_with("*")) {
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// It's a singleton, and not just a regular AutoLoad script.
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_set_error("The class \"" + p_class->name + "\" conflicts with the AutoLoad singleton of the same name, and is therefore redundant. Remove the class_name declaration to fix this error.");
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}
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return;
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}
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tokenizer->advance(2);
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if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
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