Added multi-selection for sprite_frame_editor

use multi-selection for copy/paste
move up or down
frame duration set while multi-selected
This commit is contained in:
Dominic Marier 2023-11-28 22:11:10 -05:00 committed by Dominic Marier
parent a0d7649192
commit 8faba242a4
2 changed files with 218 additions and 105 deletions

View file

@ -282,7 +282,7 @@ void SpriteFramesEditor::_sheet_add_frames() {
const Size2i separation = _get_separation();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
int fc = frames->get_frame_count(edited_anim);
_sheet_sort_frames();
@ -624,7 +624,7 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
int fc = frames->get_frame_count(edited_anim);
int count = 0;
@ -674,30 +674,57 @@ void SpriteFramesEditor::_load_pressed() {
void SpriteFramesEditor::_paste_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
Ref<ClipboardSpriteFrames> clipboard_frames = EditorSettings::get_singleton()->get_resource_clipboard();
if (clipboard_frames.is_valid()) {
_paste_frame_array(clipboard_frames);
return;
}
Ref<Texture2D> texture = EditorSettings::get_singleton()->get_resource_clipboard();
if (texture.is_valid()) {
_paste_texture(texture);
return;
}
}
void SpriteFramesEditor::_paste_frame_array(const Ref<ClipboardSpriteFrames> &p_clipboard_frames) {
if (p_clipboard_frames->frames.is_empty()) {
return;
}
Ref<Texture2D> texture;
float duration = 1.0;
Ref<EditorSpriteFramesFrame> frame = EditorSettings::get_singleton()->get_resource_clipboard();
if (frame.is_valid()) {
texture = frame->texture;
duration = frame->duration;
} else {
texture = EditorSettings::get_singleton()->get_resource_clipboard();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Paste Frame(s)"), UndoRedo::MERGE_DISABLE, frames.ptr());
int undo_index = frames->get_frame_count(edited_anim);
for (int index = 0; index < p_clipboard_frames->frames.size(); index++) {
const ClipboardSpriteFrames::Frame &frame = p_clipboard_frames->frames[index];
texture = frame.texture;
duration = frame.duration;
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, duration);
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, undo_index);
}
if (texture.is_null()) {
dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
dialog->set_ok_button_text(TTR("Close"));
dialog->popup_centered();
return; ///beh should show an error i guess
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_paste_texture(const Ref<Texture2D> &p_texture) {
float duration = 1.0;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Paste Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, duration);
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, frames->get_frame_count(edited_anim));
undo_redo->create_action(TTR("Paste Texture"), UndoRedo::MERGE_DISABLE, frames.ptr());
int undo_index = frames->get_frame_count(edited_anim);
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, p_texture, duration);
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, undo_index);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
@ -706,31 +733,39 @@ void SpriteFramesEditor::_paste_pressed() {
void SpriteFramesEditor::_copy_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (frame_list->get_current() < 0) {
Vector<int> selected_items = frame_list->get_selected_items();
if (selected_items.is_empty()) {
return;
}
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, frame_list->get_current());
if (texture.is_null()) {
return;
Ref<ClipboardSpriteFrames> clipboard_frames = memnew(ClipboardSpriteFrames);
for (const int &frame_index : selected_items) {
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, frame_index);
if (texture.is_null()) {
continue;
}
ClipboardSpriteFrames::Frame frame;
frame.texture = texture;
frame.duration = frames->get_frame_duration(edited_anim, frame_index);
clipboard_frames->frames.push_back(frame);
}
Ref<EditorSpriteFramesFrame> frame = memnew(EditorSpriteFramesFrame);
frame->texture = texture;
frame->duration = frames->get_frame_duration(edited_anim, frame_list->get_current());
EditorSettings::get_singleton()->set_resource_clipboard(frame);
EditorSettings::get_singleton()->set_resource_clipboard(clipboard_frames);
}
void SpriteFramesEditor::_empty_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
int from = -1;
Vector<int> selected_items = frame_list->get_selected_items();
if (frame_list->get_current() >= 0) {
from = frame_list->get_current();
sel = from;
if (!selected_items.is_empty()) {
from = selected_items[0];
selection.clear();
selection.push_back(from + 1);
} else {
from = frames->get_frame_count(edited_anim);
}
@ -738,7 +773,7 @@ void SpriteFramesEditor::_empty_pressed() {
Ref<Texture2D> texture;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Empty"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->create_action(TTR("Add Empty"), UndoRedo::MERGE_DISABLE, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, from);
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, from);
undo_redo->add_do_method(this, "_update_library");
@ -750,11 +785,12 @@ void SpriteFramesEditor::_empty2_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
int from = -1;
Vector<int> selected_items = frame_list->get_selected_items();
if (frame_list->get_current() >= 0) {
from = frame_list->get_current();
sel = from;
if (!selected_items.is_empty()) {
from = selected_items[selected_items.size() - 1];
selection.clear();
selection.push_back(from);
} else {
from = frames->get_frame_count(edited_anim);
}
@ -762,7 +798,7 @@ void SpriteFramesEditor::_empty2_pressed() {
Ref<Texture2D> texture;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Empty"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->create_action(TTR("Add Empty"), UndoRedo::MERGE_DISABLE, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, from + 1);
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, from + 1);
undo_redo->add_do_method(this, "_update_library");
@ -773,24 +809,44 @@ void SpriteFramesEditor::_empty2_pressed() {
void SpriteFramesEditor::_up_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (frame_list->get_current() < 0) {
Vector<int> selected_items = frame_list->get_selected_items();
int nb_selected_items = selected_items.size();
if (nb_selected_items <= 0) {
return;
}
int to_move = frame_list->get_current();
if (to_move < 1) {
int first_selected_frame_index = selected_items[0];
if (first_selected_frame_index < 1) {
return;
}
sel = to_move;
sel -= 1;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move - 1), frames->get_frame_duration(edited_anim, to_move - 1));
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move - 1, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move - 1, frames->get_frame_texture(edited_anim, to_move - 1), frames->get_frame_duration(edited_anim, to_move - 1));
undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
int last_overwritten_frame = -1;
for (int selected_index = 0; selected_index < nb_selected_items; selected_index++) {
int to_move = selected_items[selected_index];
int new_index = to_move - 1;
selected_items.set(selected_index, new_index);
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, new_index), frames->get_frame_duration(edited_anim, new_index));
bool is_next_item_in_selection = selected_index + 1 < nb_selected_items && selected_items[selected_index + 1] == to_move + 1;
if (last_overwritten_frame == -1) {
last_overwritten_frame = new_index;
}
if (!is_next_item_in_selection) {
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, last_overwritten_frame), frames->get_frame_duration(edited_anim, last_overwritten_frame));
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
last_overwritten_frame = -1;
}
}
selection = selected_items;
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
@ -799,24 +855,44 @@ void SpriteFramesEditor::_up_pressed() {
void SpriteFramesEditor::_down_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (frame_list->get_current() < 0) {
Vector<int> selected_items = frame_list->get_selected_items();
int nb_selected_items = selected_items.size();
if (nb_selected_items <= 0) {
return;
}
int to_move = frame_list->get_current();
if (to_move < 0 || to_move >= frames->get_frame_count(edited_anim) - 1) {
int last_selected_frame_index = selected_items[nb_selected_items - 1];
if (last_selected_frame_index >= frames->get_frame_count(edited_anim) - 1) {
return;
}
sel = to_move;
sel += 1;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move + 1), frames->get_frame_duration(edited_anim, to_move + 1));
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move + 1, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move + 1, frames->get_frame_texture(edited_anim, to_move + 1), frames->get_frame_duration(edited_anim, to_move + 1));
undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
int first_moved_frame = -1;
for (int selected_index = 0; selected_index < nb_selected_items; selected_index++) {
int to_move = selected_items[selected_index];
int new_index = to_move + 1;
selected_items.set(selected_index, new_index);
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, new_index), frames->get_frame_duration(edited_anim, new_index));
bool is_next_item_in_selection = selected_index + 1 < nb_selected_items && selected_items[selected_index + 1] == new_index;
if (first_moved_frame == -1) {
first_moved_frame = to_move;
}
if (!is_next_item_in_selection) {
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, first_moved_frame, frames->get_frame_texture(edited_anim, new_index), frames->get_frame_duration(edited_anim, new_index));
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, first_moved_frame, frames->get_frame_texture(edited_anim, first_moved_frame), frames->get_frame_duration(edited_anim, first_moved_frame));
first_moved_frame = -1;
}
}
selection = selected_items;
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
@ -825,19 +901,21 @@ void SpriteFramesEditor::_down_pressed() {
void SpriteFramesEditor::_delete_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
if (frame_list->get_current() < 0) {
return;
}
Vector<int> selected_items = frame_list->get_selected_items();
int to_delete = frame_list->get_current();
if (to_delete < 0 || to_delete >= frames->get_frame_count(edited_anim)) {
int nb_selected_items = selected_items.size();
if (nb_selected_items <= 0) {
return;
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Delete Resource"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_method(frames.ptr(), "remove_frame", edited_anim, to_delete);
undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, frames->get_frame_texture(edited_anim, to_delete), frames->get_frame_duration(edited_anim, to_delete), to_delete);
undo_redo->create_action(TTR("Delete Resource"), UndoRedo::MERGE_DISABLE, frames.ptr());
for (int selected_index = 0; selected_index < nb_selected_items; selected_index++) {
int to_delete = selected_items[selected_index];
undo_redo->add_do_method(frames.ptr(), "remove_frame", edited_anim, to_delete - selected_index);
undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, frames->get_frame_texture(edited_anim, to_delete), frames->get_frame_duration(edited_anim, to_delete), to_delete);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
@ -951,7 +1029,7 @@ void SpriteFramesEditor::_animation_name_edited() {
edited->set_text(0, name);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Rename Animation"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->create_action(TTR("Rename Animation"), UndoRedo::MERGE_DISABLE, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "rename_animation", edited_anim, name);
undo_redo->add_undo_method(frames.ptr(), "rename_animation", name, edited_anim);
_rename_node_animation(undo_redo, false, edited_anim, name, name);
@ -1003,7 +1081,7 @@ void SpriteFramesEditor::_animation_add() {
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Animation"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->create_action(TTR("Add Animation"), UndoRedo::MERGE_DISABLE, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "add_animation", name);
undo_redo->add_undo_method(frames.ptr(), "remove_animation", name);
undo_redo->add_do_method(this, "_select_animation", name);
@ -1044,7 +1122,7 @@ void SpriteFramesEditor::_animation_remove_confirmed() {
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Remove Animation"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->create_action(TTR("Remove Animation"), UndoRedo::MERGE_DISABLE, frames.ptr());
_rename_node_animation(undo_redo, false, edited_anim, new_edited, "");
undo_redo->add_do_method(frames.ptr(), "remove_animation", edited_anim);
undo_redo->add_undo_method(frames.ptr(), "add_animation", edited_anim);
@ -1074,7 +1152,7 @@ void SpriteFramesEditor::_animation_loop_changed() {
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Change Animation Loop"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->create_action(TTR("Change Animation Loop"), UndoRedo::MERGE_DISABLE, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "set_animation_loop", edited_anim, anim_loop->is_pressed());
undo_redo->add_undo_method(frames.ptr(), "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
undo_redo->add_do_method(this, "_update_library", true);
@ -1088,7 +1166,7 @@ void SpriteFramesEditor::_animation_speed_changed(double p_value) {
}
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS, EditorNode::get_singleton()->get_edited_scene());
undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "set_animation_speed", edited_anim, p_value);
undo_redo->add_undo_method(frames.ptr(), "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
undo_redo->add_do_method(this, "_update_library", true);
@ -1112,15 +1190,18 @@ void SpriteFramesEditor::_frame_list_gui_input(const Ref<InputEvent> &p_event) {
}
}
void SpriteFramesEditor::_frame_list_item_selected(int p_index) {
void SpriteFramesEditor::_frame_list_item_selected(int p_index, bool p_selected) {
if (updating) {
return;
}
sel = p_index;
selection = frame_list->get_selected_items();
if (selection.is_empty() || !p_selected) {
return;
}
updating = true;
frame_duration->set_value(frames->get_frame_duration(edited_anim, p_index));
frame_duration->set_value(frames->get_frame_duration(edited_anim, selection[0]));
updating = false;
}
@ -1129,18 +1210,21 @@ void SpriteFramesEditor::_frame_duration_changed(double p_value) {
return;
}
int index = sel;
if (index < 0) {
if (selection.is_empty()) {
return;
}
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, index);
float old_duration = frames->get_frame_duration(edited_anim, index);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Set Frame Duration"), UndoRedo::MERGE_ENDS, EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, index, texture, p_value);
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, index, texture, old_duration);
undo_redo->create_action(TTR("Set Frame Duration"), UndoRedo::MERGE_ENDS, frames.ptr());
for (const int &index : selection) {
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, index);
float old_duration = frames->get_frame_duration(edited_anim, index);
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, index, texture, p_value);
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, index, texture, old_duration);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
@ -1261,12 +1345,31 @@ void SpriteFramesEditor::_update_library_impl() {
return;
}
if (sel >= frames->get_frame_count(edited_anim)) {
sel = frames->get_frame_count(edited_anim) - 1;
} else if (sel < 0 && frames->get_frame_count(edited_anim)) {
sel = 0;
int anim_frame_count = frames->get_frame_count(edited_anim);
if (anim_frame_count == 0) {
selection.clear();
}
for (int index = 0; index < selection.size(); index++) {
int sel = selection[index];
if (sel == -1) {
selection.remove_at(index);
index--;
}
if (sel >= anim_frame_count) {
selection.set(index, anim_frame_count - 1);
// Since selection is ordered, if we get a frame that is outside of the range
// we can clip all the other one.
selection.resize(index + 1);
break;
}
}
if (selection.is_empty() && frames->get_frame_count(edited_anim)) {
selection.push_back(0);
}
bool is_first_selection = true;
for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
String name = itos(i);
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, i);
@ -1300,9 +1403,12 @@ void SpriteFramesEditor::_update_library_impl() {
frame_list->set_item_tooltip(-1, tooltip);
}
if (sel == i) {
frame_list->select(frame_list->get_item_count() - 1);
frame_duration->set_value_no_signal(frames->get_frame_duration(edited_anim, i));
if (selection.has(i)) {
frame_list->select(frame_list->get_item_count() - 1, is_first_selection);
if (is_first_selection) {
frame_duration->set_value_no_signal(frames->get_frame_duration(edited_anim, i));
}
is_first_selection = false;
}
}
@ -1471,7 +1577,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
duration = frames->get_frame_duration(edited_anim, from_frame);
}
undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame);
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, duration, at_pos == -1 ? -1 : at_pos);
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) - 1 : at_pos);
@ -1480,7 +1586,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
} else {
undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, at_pos == -1 ? -1 : at_pos);
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos);
undo_redo->add_do_method(this, "_update_library");
@ -1618,7 +1724,7 @@ void SpriteFramesEditor::_autoplay_pressed() {
if (animated_sprite) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Toggle Autoplay"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->create_action(TTR("Toggle Autoplay"), UndoRedo::MERGE_DISABLE, frames.ptr());
String current = animated_sprite->call("get_animation");
String current_auto = animated_sprite->call("get_autoplay");
if (current == current_auto) {
@ -1883,6 +1989,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
frame_list->set_v_size_flags(SIZE_EXPAND_FILL);
frame_list->set_icon_mode(ItemList::ICON_MODE_TOP);
frame_list->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
frame_list->set_select_mode(ItemList::SELECT_MULTI);
frame_list->set_max_columns(0);
frame_list->set_icon_mode(ItemList::ICON_MODE_TOP);
@ -1890,7 +1997,8 @@ SpriteFramesEditor::SpriteFramesEditor() {
SET_DRAG_FORWARDING_GCD(frame_list, SpriteFramesEditor);
frame_list->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_frame_list_gui_input));
// HACK: The item_selected signal is emitted before the Frame Duration spinbox loses focus and applies the change.
frame_list->connect("item_selected", callable_mp(this, &SpriteFramesEditor::_frame_list_item_selected), CONNECT_DEFERRED);
frame_list->connect("multi_selected", callable_mp(this, &SpriteFramesEditor::_frame_list_item_selected), CONNECT_DEFERRED);
sub_vb->add_child(frame_list);
dialog = memnew(AcceptDialog);
@ -1913,9 +2021,9 @@ SpriteFramesEditor::SpriteFramesEditor() {
delete_frame->set_shortcut_context(frame_list);
delete_frame->set_shortcut(ED_SHORTCUT("sprite_frames/delete", TTR("Delete Frame"), Key::KEY_DELETE));
copy->set_shortcut_context(frame_list);
copy->set_shortcut(ED_SHORTCUT("sprite_frames/copy", TTR("Copy Frame"), KeyModifierMask::CMD_OR_CTRL | Key::C));
copy->set_shortcut(ED_SHORTCUT("sprite_frames/copy", TTR("Copy Frame(s)"), KeyModifierMask::CMD_OR_CTRL | Key::C));
paste->set_shortcut_context(frame_list);
paste->set_shortcut(ED_SHORTCUT("sprite_frames/paste", TTR("Paste Frame"), KeyModifierMask::CMD_OR_CTRL | Key::V));
paste->set_shortcut(ED_SHORTCUT("sprite_frames/paste", TTR("Paste Frame(s)"), KeyModifierMask::CMD_OR_CTRL | Key::V));
empty_before->set_shortcut_context(frame_list);
empty_before->set_shortcut(ED_SHORTCUT("sprite_frames/empty_before", TTR("Insert Empty (Before Selected)"), KeyModifierMask::ALT | Key::LEFT));
empty_after->set_shortcut_context(frame_list);
@ -1933,7 +2041,6 @@ SpriteFramesEditor::SpriteFramesEditor() {
{ int32_t(KeyModifierMask::CMD_OR_CTRL | Key::EQUAL), int32_t(KeyModifierMask::CMD_OR_CTRL | Key::KP_ADD) }));
loading_scene = false;
sel = -1;
updating = false;

View file

@ -49,12 +49,15 @@
class OptionButton;
class EditorFileDialog;
class EditorSpriteFramesFrame : public Resource {
GDCLASS(EditorSpriteFramesFrame, Resource);
class ClipboardSpriteFrames : public Resource {
GDCLASS(ClipboardSpriteFrames, Resource);
public:
Ref<Texture2D> texture;
float duration;
struct Frame {
Ref<Texture2D> texture;
float duration;
};
Vector<Frame> frames;
};
class SpriteFramesEditor : public HSplitContainer {
@ -115,7 +118,7 @@ class SpriteFramesEditor : public HSplitContainer {
SpinBox *frame_duration = nullptr;
ItemList *frame_list = nullptr;
bool loading_scene;
int sel;
Vector<int> selection;
Button *add_anim = nullptr;
Button *delete_anim = nullptr;
@ -182,6 +185,9 @@ class SpriteFramesEditor : public HSplitContainer {
void _file_load_request(const Vector<String> &p_path, int p_at_pos = -1);
void _copy_pressed();
void _paste_pressed();
void _paste_frame_array(const Ref<ClipboardSpriteFrames> &p_clipboard_frames);
void _paste_texture(const Ref<Texture2D> &p_texture);
void _empty_pressed();
void _empty2_pressed();
void _delete_pressed();
@ -209,7 +215,7 @@ class SpriteFramesEditor : public HSplitContainer {
void _animation_speed_changed(double p_value);
void _frame_list_gui_input(const Ref<InputEvent> &p_event);
void _frame_list_item_selected(int p_index);
void _frame_list_item_selected(int p_index, bool p_selected);
void _zoom_in();
void _zoom_out();