diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 8085b207303..32447425e0b 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -2352,7 +2352,6 @@
Sets the number of MSAA samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware, especially integrated graphics due to their limited memory bandwidth. See also [member rendering/scaling_3d/mode] for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
- [b]Note:[/b] MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
Sets the screen-space antialiasing mode for the default screen [Viewport]. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see [member rendering/textures/default_filters/texture_mipmap_bias]).
@@ -2924,11 +2923,11 @@
If true and foveation is supported, will automatically adjust foveation level based on framerate up to the level set on [member xr/openxr/foveation_level].
- [b]Note:[/b] Only works on compatibility renderer.
+ [b]Note:[/b] Only works on the Compatibility rendering method.
Applied foveation level if supported: 0 = off, 1 = low, 2 = medium, 3 = high.
- [b]Note:[/b] Only works on compatibility renderer.
+ [b]Note:[/b] Only works on the Compatibility rendering method. On platforms other than Android, if [member rendering/anti_aliasing/quality/msaa_3d] is enabled, this feature will be disabled.
Specify the default reference space.