Move caller_id init to Thread constructor to fix UWP build.
(cherry picked from commit 741e1cf672
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8feb53e509
2 changed files with 6 additions and 1 deletions
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@ -47,7 +47,7 @@ uint64_t Thread::_thread_id_hash(const std::thread::id &p_t) {
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}
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Thread::ID Thread::main_thread_id = _thread_id_hash(std::this_thread::get_id());
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thread_local Thread::ID Thread::caller_id = _thread_id_hash(std::this_thread::get_id());
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thread_local Thread::ID Thread::caller_id = 0;
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void Thread::_set_platform_funcs(
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Error (*p_set_name_func)(const String &),
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@ -112,6 +112,10 @@ Error Thread::set_name(const String &p_name) {
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return ERR_UNAVAILABLE;
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}
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Thread::Thread() {
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caller_id = _thread_id_hash(std::this_thread::get_id());
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}
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Thread::~Thread() {
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if (id != _thread_id_hash(std::thread::id())) {
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#ifdef DEBUG_ENABLED
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@ -98,6 +98,7 @@ public:
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///< waits until thread is finished, and deallocates it.
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void wait_to_finish();
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Thread();
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~Thread();
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#else
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_FORCE_INLINE_ ID get_id() const { return 0; }
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