Move caller_id init to Thread constructor to fix UWP build.

(cherry picked from commit 741e1cf672)
This commit is contained in:
bruvzg 2021-03-09 08:40:30 +02:00 committed by Rémi Verschelde
parent f695e7b4d9
commit 8feb53e509
2 changed files with 6 additions and 1 deletions

View file

@ -47,7 +47,7 @@ uint64_t Thread::_thread_id_hash(const std::thread::id &p_t) {
}
Thread::ID Thread::main_thread_id = _thread_id_hash(std::this_thread::get_id());
thread_local Thread::ID Thread::caller_id = _thread_id_hash(std::this_thread::get_id());
thread_local Thread::ID Thread::caller_id = 0;
void Thread::_set_platform_funcs(
Error (*p_set_name_func)(const String &),
@ -112,6 +112,10 @@ Error Thread::set_name(const String &p_name) {
return ERR_UNAVAILABLE;
}
Thread::Thread() {
caller_id = _thread_id_hash(std::this_thread::get_id());
}
Thread::~Thread() {
if (id != _thread_id_hash(std::thread::id())) {
#ifdef DEBUG_ENABLED

View file

@ -98,6 +98,7 @@ public:
///< waits until thread is finished, and deallocates it.
void wait_to_finish();
Thread();
~Thread();
#else
_FORCE_INLINE_ ID get_id() const { return 0; }