Merge pull request #64734 from Mickeon/docs-percent-visible
Improve `percent_visible` and `visible_characters` description
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90640668ef
2 changed files with 8 additions and 8 deletions
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@ -62,8 +62,8 @@
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</member>
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<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="2" />
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<member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0">
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Limits the number of visible characters. If you set [code]percent_visible[/code] to 0.5, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box.
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[b]Note:[/b] Setting this property updates [member visible_characters] based on current [method get_total_character_count].
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The fraction of characters to display, relative to the total number of characters (see [method get_total_character_count]). If set to [code]1.0[/code], all characters are displayed. If set to [code]0.5[/code], only half of the characters will be displayed. This can be useful when animating the text appearing in a dialog box.
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[b]Note:[/b] Setting this property updates [member visible_characters] accordingly.
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</member>
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<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="4" />
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<member name="structured_text_bidi_override" type="int" setter="set_structured_text_bidi_override" getter="get_structured_text_bidi_override" enum="TextServer.StructuredTextParser" default="0">
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@ -88,8 +88,8 @@
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Controls the text's vertical alignment. Supports top, center, bottom, and fill. Set it to one of the [enum VerticalAlignment] constants.
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</member>
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<member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" default="-1">
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Restricts the number of characters to display. Set to -1 to disable.
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[b]Note:[/b] Setting this property updates [member percent_visible] based on current [method get_total_character_count].
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The number of characters to display. If set to [code]-1[/code], all characters are displayed. This can be useful when animating the text appearing in a dialog box.
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[b]Note:[/b] Setting this property updates [member percent_visible] accordingly.
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</member>
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<member name="visible_characters_behavior" type="int" setter="set_visible_characters_behavior" getter="get_visible_characters_behavior" enum="TextServer.VisibleCharactersBehavior" default="0">
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Sets the clipping behavior when [member visible_characters] or [member percent_visible] is set. See [enum TextServer.VisibleCharactersBehavior] for more info.
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@ -481,8 +481,8 @@
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If [code]true[/code], the label uses the custom font color.
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</member>
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<member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0">
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The range of characters to display, as a [float] between 0.0 and 1.0.
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[b]Note:[/b] Setting this property updates [member visible_characters] based on current [method get_total_character_count].
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The fraction of characters to display, relative to the total number of characters (see [method get_total_character_count]). If set to [code]1.0[/code], all characters are displayed. If set to [code]0.5[/code], only half of the characters will be displayed. This can be useful when animating the text appearing in a dialog box.
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[b]Note:[/b] Setting this property updates [member visible_characters] accordingly.
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</member>
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<member name="progress_bar_delay" type="int" setter="set_progress_bar_delay" getter="get_progress_bar_delay" default="1000">
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The delay after which the loading progress bar is displayed, in milliseconds. Set to [code]-1[/code] to disable progress bar entirely.
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If [code]true[/code], text processing is done in a background thread.
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</member>
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<member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" default="-1">
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The restricted number of characters to display in the label. If [code]-1[/code], all characters will be displayed.
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[b]Note:[/b] Setting this property updates [member percent_visible] based on current [method get_total_character_count].
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The number of characters to display. If set to [code]-1[/code], all characters are displayed. This can be useful when animating the text appearing in a dialog box.
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[b]Note:[/b] Setting this property updates [member percent_visible] accordingly.
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</member>
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<member name="visible_characters_behavior" type="int" setter="set_visible_characters_behavior" getter="get_visible_characters_behavior" enum="TextServer.VisibleCharactersBehavior" default="0">
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Sets the clipping behavior when [member visible_characters] or [member percent_visible] is set. See [enum TextServer.VisibleCharactersBehavior] for more info.
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