[Export] Use image loader directly to avoid "resource as image file" errors.
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dce1602eda
commit
908bef8eee
3 changed files with 13 additions and 7 deletions
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@ -666,7 +666,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor
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Ref<Image> image;
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String image_path = p_dest_dir.path_join("splash@2x.png");
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image.instantiate();
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Error err = image->load(custom_launch_image_2x);
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Error err = ImageLoader::load_image(custom_launch_image_2x, image);
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if (err) {
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image.unref();
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@ -680,7 +680,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor
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image.unref();
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image_path = p_dest_dir.path_join("splash@3x.png");
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image.instantiate();
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err = image->load(custom_launch_image_3x);
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err = ImageLoader::load_image(custom_launch_image_3x, image);
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if (err) {
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image.unref();
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@ -697,7 +697,7 @@ Error EditorExportPlatformIOS::_export_loading_screen_file(const Ref<EditorExpor
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if (!splash_path.is_empty()) {
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splash.instantiate();
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const Error err = splash->load(splash_path);
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const Error err = ImageLoader::load_image(splash_path, splash);
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if (err) {
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splash.unref();
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}
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@ -34,6 +34,7 @@
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#include "lipo.h"
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#include "macho.h"
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#include "core/io/image_loader.h"
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#include "core/string/translation.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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@ -1269,8 +1270,10 @@ Error EditorExportPlatformMacOS::export_project(const Ref<EditorExportPreset> &p
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icon->get_buffer(&data.write[0], icon->get_length());
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}
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} else {
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Ref<Image> icon = Image::load_from_file(iconpath);
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if (icon.is_valid() && !icon->is_empty()) {
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Ref<Image> icon;
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icon.instantiate();
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err = ImageLoader::load_image(iconpath, icon);
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if (err == OK && !icon->is_empty()) {
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_make_icon(p_preset, icon, data);
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}
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}
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@ -31,6 +31,7 @@
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#include "export_plugin.h"
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#include "core/config/project_settings.h"
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#include "core/io/image_loader.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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@ -84,8 +85,10 @@ Error EditorExportPlatformWindows::_process_icon(const Ref<EditorExportPreset> &
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f->seek(prev_offset);
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}
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} else {
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Ref<Image> src_image = Image::load_from_file(p_src_path);
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ERR_FAIL_COND_V(src_image.is_null() || src_image->is_empty(), ERR_CANT_OPEN);
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Ref<Image> src_image;
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src_image.instantiate();
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err = ImageLoader::load_image(p_src_path, src_image);
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ERR_FAIL_COND_V(err != OK || src_image->is_empty(), ERR_CANT_OPEN);
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for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) {
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int size = (icon_size[i] == 0) ? 256 : icon_size[i];
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