Merge pull request #96166 from AThousandShips/more_lock_raii
Use `MutexLock` in more places
This commit is contained in:
commit
909629d9f9
12 changed files with 217 additions and 269 deletions
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@ -144,9 +144,8 @@ void RemoteDebuggerPeerTCP::_read_in() {
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Error err = decode_variant(var, buf, in_pos, &read);
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ERR_CONTINUE(read != in_pos || err != OK);
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ERR_CONTINUE_MSG(var.get_type() != Variant::ARRAY, "Malformed packet received, not an Array.");
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mutex.lock();
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MutexLock lock(mutex);
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in_queue.push_back(var);
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mutex.unlock();
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}
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}
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}
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@ -60,7 +60,8 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
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p_take_over = false; // Can't take over an empty path
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}
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ResourceCache::lock.lock();
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{
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MutexLock lock(ResourceCache::lock);
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if (!path_cache.is_empty()) {
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ResourceCache::resources.erase(path_cache);
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@ -75,7 +76,6 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
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existing->path_cache = String();
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ResourceCache::resources.erase(p_path);
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} else {
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ResourceCache::lock.unlock();
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ERR_FAIL_MSG("Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion).");
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}
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}
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@ -85,7 +85,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
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if (!path_cache.is_empty()) {
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ResourceCache::resources[path_cache] = this;
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}
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ResourceCache::lock.unlock();
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}
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_resource_path_changed();
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}
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@ -486,15 +486,13 @@ void Resource::set_as_translation_remapped(bool p_remapped) {
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return;
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}
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ResourceCache::lock.lock();
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MutexLock lock(ResourceCache::lock);
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if (p_remapped) {
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ResourceLoader::remapped_list.add(&remapped_list);
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} else {
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ResourceLoader::remapped_list.remove(&remapped_list);
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}
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ResourceCache::lock.unlock();
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}
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#ifdef TOOLS_ENABLED
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@ -564,14 +562,13 @@ Resource::~Resource() {
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return;
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}
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ResourceCache::lock.lock();
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MutexLock lock(ResourceCache::lock);
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// Only unregister from the cache if this is the actual resource listed there.
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// (Other resources can have the same value in `path_cache` if loaded with `CACHE_IGNORE`.)
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HashMap<String, Resource *>::Iterator E = ResourceCache::resources.find(path_cache);
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if (likely(E && E->value == this)) {
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ResourceCache::resources.remove(E);
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}
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ResourceCache::lock.unlock();
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}
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HashMap<String, Resource *> ResourceCache::resources;
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@ -600,9 +597,12 @@ void ResourceCache::clear() {
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}
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bool ResourceCache::has(const String &p_path) {
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lock.lock();
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Resource **res = nullptr;
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Resource **res = resources.getptr(p_path);
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{
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MutexLock mutex_lock(lock);
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res = resources.getptr(p_path);
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if (res && (*res)->get_reference_count() == 0) {
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// This resource is in the process of being deleted, ignore its existence.
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@ -610,8 +610,7 @@ bool ResourceCache::has(const String &p_path) {
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resources.erase(p_path);
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res = nullptr;
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}
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lock.unlock();
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}
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if (!res) {
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return false;
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@ -622,8 +621,8 @@ bool ResourceCache::has(const String &p_path) {
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Ref<Resource> ResourceCache::get_ref(const String &p_path) {
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Ref<Resource> ref;
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lock.lock();
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{
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MutexLock mutex_lock(lock);
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Resource **res = resources.getptr(p_path);
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if (res) {
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@ -636,14 +635,13 @@ Ref<Resource> ResourceCache::get_ref(const String &p_path) {
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resources.erase(p_path);
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res = nullptr;
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}
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lock.unlock();
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}
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return ref;
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}
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void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) {
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lock.lock();
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MutexLock mutex_lock(lock);
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LocalVector<String> to_remove;
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@ -663,14 +661,9 @@ void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) {
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for (const String &E : to_remove) {
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resources.erase(E);
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}
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lock.unlock();
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}
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int ResourceCache::get_cached_resource_count() {
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lock.lock();
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int rc = resources.size();
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lock.unlock();
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return rc;
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MutexLock mutex_lock(lock);
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return resources.size();
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}
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@ -227,10 +227,10 @@ void ResourceFormatLoader::_bind_methods() {
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// This should be robust enough to be called redundantly without issues.
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void ResourceLoader::LoadToken::clear() {
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thread_load_mutex.lock();
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WorkerThreadPool::TaskID task_to_await = 0;
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{
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MutexLock thread_load_lock(thread_load_mutex);
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// User-facing tokens shouldn't be deleted until completely claimed.
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DEV_ASSERT(user_rc == 0 && user_path.is_empty());
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@ -246,8 +246,7 @@ void ResourceLoader::LoadToken::clear() {
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thread_load_tasks.erase(local_path);
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local_path.clear();
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}
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thread_load_mutex.unlock();
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}
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// If task is unused, await it here, locally, now the token data is consistent.
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if (task_to_await) {
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@ -265,7 +264,7 @@ Ref<Resource> ResourceLoader::_load(const String &p_path, const String &p_origin
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const String &original_path = p_original_path.is_empty() ? p_path : p_original_path;
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load_nesting++;
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if (load_paths_stack.size()) {
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thread_load_mutex.lock();
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MutexLock thread_load_lock(thread_load_mutex);
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const String &parent_task_path = load_paths_stack.get(load_paths_stack.size() - 1);
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HashMap<String, ThreadLoadTask>::Iterator E = thread_load_tasks.find(parent_task_path);
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// Avoid double-tracking, for progress reporting, resources that boil down to a remapped path containing the real payload (e.g., imported resources).
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@ -273,7 +272,6 @@ Ref<Resource> ResourceLoader::_load(const String &p_path, const String &p_origin
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if (E && !is_remapped_load) {
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E->value.sub_tasks.insert(p_original_path);
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}
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thread_load_mutex.unlock();
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}
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load_paths_stack.push_back(original_path);
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@ -318,13 +316,13 @@ Ref<Resource> ResourceLoader::_load(const String &p_path, const String &p_origin
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void ResourceLoader::_run_load_task(void *p_userdata) {
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ThreadLoadTask &load_task = *(ThreadLoadTask *)p_userdata;
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thread_load_mutex.lock();
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{
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MutexLock thread_load_lock(thread_load_mutex);
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if (cleaning_tasks) {
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load_task.status = THREAD_LOAD_FAILED;
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thread_load_mutex.unlock();
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return;
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}
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thread_load_mutex.unlock();
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}
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// Thread-safe either if it's the current thread or a brand new one.
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CallQueue *own_mq_override = nullptr;
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@ -1170,17 +1168,17 @@ String ResourceLoader::path_remap(const String &p_path) {
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}
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void ResourceLoader::reload_translation_remaps() {
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ResourceCache::lock.lock();
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List<Resource *> to_reload;
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{
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MutexLock lock(ResourceCache::lock);
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SelfList<Resource> *E = remapped_list.first();
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while (E) {
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to_reload.push_back(E->self());
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E = E->next();
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}
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ResourceCache::lock.unlock();
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}
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//now just make sure to not delete any of these resources while changing locale..
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while (to_reload.front()) {
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@ -1912,7 +1912,7 @@ void Object::set_instance_binding(void *p_token, void *p_binding, const GDExtens
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void *Object::get_instance_binding(void *p_token, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
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void *binding = nullptr;
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_instance_binding_mutex.lock();
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MutexLock instance_binding_lock(_instance_binding_mutex);
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for (uint32_t i = 0; i < _instance_binding_count; i++) {
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if (_instance_bindings[i].token == p_token) {
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binding = _instance_bindings[i].binding;
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@ -1943,14 +1943,12 @@ void *Object::get_instance_binding(void *p_token, const GDExtensionInstanceBindi
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_instance_binding_count++;
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}
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_instance_binding_mutex.unlock();
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return binding;
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}
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bool Object::has_instance_binding(void *p_token) {
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bool found = false;
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_instance_binding_mutex.lock();
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MutexLock instance_binding_lock(_instance_binding_mutex);
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for (uint32_t i = 0; i < _instance_binding_count; i++) {
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if (_instance_bindings[i].token == p_token) {
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found = true;
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@ -1958,14 +1956,12 @@ bool Object::has_instance_binding(void *p_token) {
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}
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}
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_instance_binding_mutex.unlock();
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return found;
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}
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void Object::free_instance_binding(void *p_token) {
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bool found = false;
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_instance_binding_mutex.lock();
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MutexLock instance_binding_lock(_instance_binding_mutex);
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for (uint32_t i = 0; i < _instance_binding_count; i++) {
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if (!found && _instance_bindings[i].token == p_token) {
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if (_instance_bindings[i].free_callback) {
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@ -1984,7 +1980,6 @@ void Object::free_instance_binding(void *p_token) {
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if (found) {
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_instance_binding_count--;
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}
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_instance_binding_mutex.unlock();
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}
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#ifdef TOOLS_ENABLED
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@ -667,7 +667,7 @@ protected:
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_FORCE_INLINE_ bool _instance_binding_reference(bool p_reference) {
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bool can_die = true;
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if (_instance_bindings) {
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_instance_binding_mutex.lock();
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MutexLock instance_binding_lock(_instance_binding_mutex);
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for (uint32_t i = 0; i < _instance_binding_count; i++) {
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if (_instance_bindings[i].reference_callback) {
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if (!_instance_bindings[i].reference_callback(_instance_bindings[i].token, _instance_bindings[i].binding, p_reference)) {
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@ -675,7 +675,6 @@ protected:
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}
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}
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}
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_instance_binding_mutex.unlock();
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}
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return can_die;
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}
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@ -127,9 +127,8 @@ void WorkerThreadPool::_process_task(Task *p_task) {
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if (finished_users == max_users) {
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// Get rid of the group, because nobody else is using it.
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task_mutex.lock();
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MutexLock task_lock(task_mutex);
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group_allocator.free(p_task->group);
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task_mutex.unlock();
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}
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// For groups, tasks get rid of themselves.
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@ -349,17 +348,13 @@ WorkerThreadPool::TaskID WorkerThreadPool::add_task(const Callable &p_action, bo
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}
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bool WorkerThreadPool::is_task_completed(TaskID p_task_id) const {
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task_mutex.lock();
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MutexLock task_lock(task_mutex);
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const Task *const *taskp = tasks.getptr(p_task_id);
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if (!taskp) {
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task_mutex.unlock();
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ERR_FAIL_V_MSG(false, "Invalid Task ID"); // Invalid task
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}
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bool completed = (*taskp)->completed;
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task_mutex.unlock();
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return completed;
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return (*taskp)->completed;
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}
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Error WorkerThreadPool::wait_for_task_completion(TaskID p_task_id) {
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@ -522,10 +517,9 @@ void WorkerThreadPool::yield() {
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}
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void WorkerThreadPool::notify_yield_over(TaskID p_task_id) {
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task_mutex.lock();
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MutexLock task_lock(task_mutex);
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Task **taskp = tasks.getptr(p_task_id);
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if (!taskp) {
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task_mutex.unlock();
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ERR_FAIL_MSG("Invalid Task ID.");
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}
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Task *task = *taskp;
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@ -534,7 +528,6 @@ void WorkerThreadPool::notify_yield_over(TaskID p_task_id) {
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// This avoids a race condition where a task is created and yield-over called before it's processed.
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task->pending_notify_yield_over = true;
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}
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task_mutex.unlock();
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return;
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}
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@ -542,8 +535,6 @@ void WorkerThreadPool::notify_yield_over(TaskID p_task_id) {
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td.yield_is_over = true;
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td.signaled = true;
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td.cond_var.notify_one();
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task_mutex.unlock();
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}
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WorkerThreadPool::GroupID WorkerThreadPool::_add_group_task(const Callable &p_callable, void (*p_func)(void *, uint32_t), void *p_userdata, BaseTemplateUserdata *p_template_userdata, int p_elements, int p_tasks, bool p_high_priority, const String &p_description) {
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@ -601,26 +592,20 @@ WorkerThreadPool::GroupID WorkerThreadPool::add_group_task(const Callable &p_act
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}
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uint32_t WorkerThreadPool::get_group_processed_element_count(GroupID p_group) const {
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task_mutex.lock();
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MutexLock task_lock(task_mutex);
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const Group *const *groupp = groups.getptr(p_group);
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if (!groupp) {
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task_mutex.unlock();
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ERR_FAIL_V_MSG(0, "Invalid Group ID");
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}
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uint32_t elements = (*groupp)->completed_index.get();
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task_mutex.unlock();
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return elements;
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return (*groupp)->completed_index.get();
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}
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bool WorkerThreadPool::is_group_task_completed(GroupID p_group) const {
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task_mutex.lock();
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MutexLock task_lock(task_mutex);
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const Group *const *groupp = groups.getptr(p_group);
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if (!groupp) {
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task_mutex.unlock();
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ERR_FAIL_V_MSG(false, "Invalid Group ID");
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}
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bool completed = (*groupp)->completed.is_set();
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task_mutex.unlock();
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return completed;
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return (*groupp)->completed.is_set();
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}
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void WorkerThreadPool::wait_for_group_task_completion(GroupID p_group) {
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@ -644,15 +629,13 @@ void WorkerThreadPool::wait_for_group_task_completion(GroupID p_group) {
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if (finished_users == max_users) {
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// All tasks using this group are gone (finished before the group), so clear the group too.
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task_mutex.lock();
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MutexLock task_lock(task_mutex);
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group_allocator.free(group);
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task_mutex.unlock();
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}
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}
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task_mutex.lock(); // This mutex is needed when Physics 2D and/or 3D is selected to run on a separate thread.
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MutexLock task_lock(task_mutex); // This mutex is needed when Physics 2D and/or 3D is selected to run on a separate thread.
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groups.erase(p_group);
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task_mutex.unlock();
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#endif
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}
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@ -191,11 +191,10 @@ StringName::StringName(const StringName &p_name) {
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}
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void StringName::assign_static_unique_class_name(StringName *ptr, const char *p_name) {
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mutex.lock();
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MutexLock lock(mutex);
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if (*ptr == StringName()) {
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*ptr = StringName(p_name, true);
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}
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mutex.unlock();
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}
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StringName::StringName(const char *p_name, bool p_static) {
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@ -1866,7 +1866,8 @@ void EditorFileSystem::_update_script_classes() {
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return;
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}
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update_script_mutex.lock();
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{
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MutexLock update_script_lock(update_script_mutex);
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EditorProgress *ep = nullptr;
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if (update_script_paths.size() > 1) {
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@ -1884,7 +1885,7 @@ void EditorFileSystem::_update_script_classes() {
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memdelete_notnull(ep);
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update_script_paths.clear();
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update_script_mutex.unlock();
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}
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ScriptServer::save_global_classes();
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EditorNode::get_editor_data().script_class_save_icon_paths();
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@ -1905,7 +1906,7 @@ void EditorFileSystem::_update_script_documentation() {
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return;
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}
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update_script_mutex.lock();
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MutexLock update_script_lock(update_script_mutex);
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EditorProgress *ep = nullptr;
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if (update_script_paths_documentation.size() > 1) {
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@ -1944,7 +1945,6 @@ void EditorFileSystem::_update_script_documentation() {
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memdelete_notnull(ep);
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update_script_paths_documentation.clear();
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update_script_mutex.unlock();
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}
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void EditorFileSystem::_process_update_pending() {
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@ -1956,7 +1956,7 @@ void EditorFileSystem::_process_update_pending() {
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}
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void EditorFileSystem::_queue_update_script_class(const String &p_path, const String &p_type, const String &p_script_class_name, const String &p_script_class_extends, const String &p_script_class_icon_path) {
|
||||
update_script_mutex.lock();
|
||||
MutexLock update_script_lock(update_script_mutex);
|
||||
|
||||
ScriptInfo si;
|
||||
si.type = p_type;
|
||||
|
@ -1966,8 +1966,6 @@ void EditorFileSystem::_queue_update_script_class(const String &p_path, const St
|
|||
update_script_paths.insert(p_path, si);
|
||||
|
||||
update_script_paths_documentation.insert(p_path);
|
||||
|
||||
update_script_mutex.unlock();
|
||||
}
|
||||
|
||||
void EditorFileSystem::_update_scene_groups() {
|
||||
|
@ -1981,7 +1979,8 @@ void EditorFileSystem::_update_scene_groups() {
|
|||
}
|
||||
int step_count = 0;
|
||||
|
||||
update_scene_mutex.lock();
|
||||
{
|
||||
MutexLock update_scene_lock(update_scene_mutex);
|
||||
for (const String &path : update_scene_paths) {
|
||||
ProjectSettings::get_singleton()->remove_scene_groups_cache(path);
|
||||
|
||||
|
@ -2005,7 +2004,7 @@ void EditorFileSystem::_update_scene_groups() {
|
|||
|
||||
memdelete_notnull(ep);
|
||||
update_scene_paths.clear();
|
||||
update_scene_mutex.unlock();
|
||||
}
|
||||
|
||||
ProjectSettings::get_singleton()->save_scene_groups_cache();
|
||||
}
|
||||
|
@ -2020,9 +2019,8 @@ void EditorFileSystem::_update_pending_scene_groups() {
|
|||
}
|
||||
|
||||
void EditorFileSystem::_queue_update_scene_groups(const String &p_path) {
|
||||
update_scene_mutex.lock();
|
||||
MutexLock update_scene_lock(update_scene_mutex);
|
||||
update_scene_paths.insert(p_path);
|
||||
update_scene_mutex.unlock();
|
||||
}
|
||||
|
||||
void EditorFileSystem::_get_all_scenes(EditorFileSystemDirectory *p_dir, HashSet<String> &r_list) {
|
||||
|
|
|
@ -87,8 +87,9 @@ void NavMeshGenerator2D::sync() {
|
|||
return;
|
||||
}
|
||||
|
||||
baking_navmesh_mutex.lock();
|
||||
generator_task_mutex.lock();
|
||||
MutexLock baking_navmesh_lock(baking_navmesh_mutex);
|
||||
{
|
||||
MutexLock generator_task_lock(generator_task_mutex);
|
||||
|
||||
LocalVector<WorkerThreadPool::TaskID> finished_task_ids;
|
||||
|
||||
|
@ -111,14 +112,13 @@ void NavMeshGenerator2D::sync() {
|
|||
for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {
|
||||
generator_tasks.erase(finished_task_id);
|
||||
}
|
||||
|
||||
generator_task_mutex.unlock();
|
||||
baking_navmesh_mutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void NavMeshGenerator2D::cleanup() {
|
||||
baking_navmesh_mutex.lock();
|
||||
generator_task_mutex.lock();
|
||||
MutexLock baking_navmesh_lock(baking_navmesh_mutex);
|
||||
{
|
||||
MutexLock generator_task_lock(generator_task_mutex);
|
||||
|
||||
baking_navmeshes.clear();
|
||||
|
||||
|
@ -135,9 +135,7 @@ void NavMeshGenerator2D::cleanup() {
|
|||
}
|
||||
generator_parsers.clear();
|
||||
generator_rid_rwlock.write_unlock();
|
||||
|
||||
generator_task_mutex.unlock();
|
||||
baking_navmesh_mutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void NavMeshGenerator2D::finish() {
|
||||
|
@ -212,7 +210,7 @@ void NavMeshGenerator2D::bake_from_source_geometry_data_async(Ref<NavigationPoly
|
|||
baking_navmeshes.insert(p_navigation_mesh);
|
||||
baking_navmesh_mutex.unlock();
|
||||
|
||||
generator_task_mutex.lock();
|
||||
MutexLock generator_task_lock(generator_task_mutex);
|
||||
NavMeshGeneratorTask2D *generator_task = memnew(NavMeshGeneratorTask2D);
|
||||
generator_task->navigation_mesh = p_navigation_mesh;
|
||||
generator_task->source_geometry_data = p_source_geometry_data;
|
||||
|
@ -220,14 +218,11 @@ void NavMeshGenerator2D::bake_from_source_geometry_data_async(Ref<NavigationPoly
|
|||
generator_task->status = NavMeshGeneratorTask2D::TaskStatus::BAKING_STARTED;
|
||||
generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator2D::generator_thread_bake, generator_task, NavMeshGenerator2D::baking_use_high_priority_threads, "NavMeshGeneratorBake2D");
|
||||
generator_tasks.insert(generator_task->thread_task_id, generator_task);
|
||||
generator_task_mutex.unlock();
|
||||
}
|
||||
|
||||
bool NavMeshGenerator2D::is_baking(Ref<NavigationPolygon> p_navigation_polygon) {
|
||||
baking_navmesh_mutex.lock();
|
||||
bool baking = baking_navmeshes.has(p_navigation_polygon);
|
||||
baking_navmesh_mutex.unlock();
|
||||
return baking;
|
||||
MutexLock baking_navmesh_lock(baking_navmesh_mutex);
|
||||
return baking_navmeshes.has(p_navigation_polygon);
|
||||
}
|
||||
|
||||
void NavMeshGenerator2D::generator_thread_bake(void *p_arg) {
|
||||
|
|
|
@ -100,8 +100,9 @@ void NavMeshGenerator3D::sync() {
|
|||
return;
|
||||
}
|
||||
|
||||
baking_navmesh_mutex.lock();
|
||||
generator_task_mutex.lock();
|
||||
MutexLock baking_navmesh_lock(baking_navmesh_mutex);
|
||||
{
|
||||
MutexLock generator_task_lock(generator_task_mutex);
|
||||
|
||||
LocalVector<WorkerThreadPool::TaskID> finished_task_ids;
|
||||
|
||||
|
@ -124,14 +125,13 @@ void NavMeshGenerator3D::sync() {
|
|||
for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {
|
||||
generator_tasks.erase(finished_task_id);
|
||||
}
|
||||
|
||||
generator_task_mutex.unlock();
|
||||
baking_navmesh_mutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void NavMeshGenerator3D::cleanup() {
|
||||
baking_navmesh_mutex.lock();
|
||||
generator_task_mutex.lock();
|
||||
MutexLock baking_navmesh_lock(baking_navmesh_mutex);
|
||||
{
|
||||
MutexLock generator_task_lock(generator_task_mutex);
|
||||
|
||||
baking_navmeshes.clear();
|
||||
|
||||
|
@ -148,9 +148,7 @@ void NavMeshGenerator3D::cleanup() {
|
|||
}
|
||||
generator_parsers.clear();
|
||||
generator_rid_rwlock.write_unlock();
|
||||
|
||||
generator_task_mutex.unlock();
|
||||
baking_navmesh_mutex.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
void NavMeshGenerator3D::finish() {
|
||||
|
@ -226,7 +224,7 @@ void NavMeshGenerator3D::bake_from_source_geometry_data_async(Ref<NavigationMesh
|
|||
baking_navmeshes.insert(p_navigation_mesh);
|
||||
baking_navmesh_mutex.unlock();
|
||||
|
||||
generator_task_mutex.lock();
|
||||
MutexLock generator_task_lock(generator_task_mutex);
|
||||
NavMeshGeneratorTask3D *generator_task = memnew(NavMeshGeneratorTask3D);
|
||||
generator_task->navigation_mesh = p_navigation_mesh;
|
||||
generator_task->source_geometry_data = p_source_geometry_data;
|
||||
|
@ -234,14 +232,11 @@ void NavMeshGenerator3D::bake_from_source_geometry_data_async(Ref<NavigationMesh
|
|||
generator_task->status = NavMeshGeneratorTask3D::TaskStatus::BAKING_STARTED;
|
||||
generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator3D::generator_thread_bake, generator_task, NavMeshGenerator3D::baking_use_high_priority_threads, SNAME("NavMeshGeneratorBake3D"));
|
||||
generator_tasks.insert(generator_task->thread_task_id, generator_task);
|
||||
generator_task_mutex.unlock();
|
||||
}
|
||||
|
||||
bool NavMeshGenerator3D::is_baking(Ref<NavigationMesh> p_navigation_mesh) {
|
||||
baking_navmesh_mutex.lock();
|
||||
bool baking = baking_navmeshes.has(p_navigation_mesh);
|
||||
baking_navmesh_mutex.unlock();
|
||||
return baking;
|
||||
MutexLock baking_navmesh_lock(baking_navmesh_mutex);
|
||||
return baking_navmeshes.has(p_navigation_mesh);
|
||||
}
|
||||
|
||||
void NavMeshGenerator3D::generator_thread_bake(void *p_arg) {
|
||||
|
|
|
@ -138,7 +138,7 @@ void FogMaterial::cleanup_shader() {
|
|||
}
|
||||
|
||||
void FogMaterial::_update_shader() {
|
||||
shader_mutex.lock();
|
||||
MutexLock shader_lock(shader_mutex);
|
||||
if (shader.is_null()) {
|
||||
shader = RS::get_singleton()->shader_create();
|
||||
|
||||
|
@ -165,7 +165,6 @@ void fog() {
|
|||
}
|
||||
)");
|
||||
}
|
||||
shader_mutex.unlock();
|
||||
}
|
||||
|
||||
FogMaterial::FogMaterial() {
|
||||
|
|
|
@ -269,7 +269,7 @@ void ProceduralSkyMaterial::cleanup_shader() {
|
|||
}
|
||||
|
||||
void ProceduralSkyMaterial::_update_shader() {
|
||||
shader_mutex.lock();
|
||||
MutexLock shader_lock(shader_mutex);
|
||||
if (shader_cache[0].is_null()) {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
shader_cache[i] = RS::get_singleton()->shader_create();
|
||||
|
@ -354,7 +354,6 @@ void sky() {
|
|||
i ? "render_mode use_debanding;" : ""));
|
||||
}
|
||||
}
|
||||
shader_mutex.unlock();
|
||||
}
|
||||
|
||||
ProceduralSkyMaterial::ProceduralSkyMaterial() {
|
||||
|
@ -463,7 +462,7 @@ void PanoramaSkyMaterial::cleanup_shader() {
|
|||
}
|
||||
|
||||
void PanoramaSkyMaterial::_update_shader() {
|
||||
shader_mutex.lock();
|
||||
MutexLock shader_lock(shader_mutex);
|
||||
if (shader_cache[0].is_null()) {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
shader_cache[i] = RS::get_singleton()->shader_create();
|
||||
|
@ -484,8 +483,6 @@ void sky() {
|
|||
i ? "filter_linear" : "filter_nearest"));
|
||||
}
|
||||
}
|
||||
|
||||
shader_mutex.unlock();
|
||||
}
|
||||
|
||||
PanoramaSkyMaterial::PanoramaSkyMaterial() {
|
||||
|
@ -692,7 +689,7 @@ void PhysicalSkyMaterial::cleanup_shader() {
|
|||
}
|
||||
|
||||
void PhysicalSkyMaterial::_update_shader() {
|
||||
shader_mutex.lock();
|
||||
MutexLock shader_lock(shader_mutex);
|
||||
if (shader_cache[0].is_null()) {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
shader_cache[i] = RS::get_singleton()->shader_create();
|
||||
|
@ -785,8 +782,6 @@ void sky() {
|
|||
i ? "render_mode use_debanding;" : ""));
|
||||
}
|
||||
}
|
||||
|
||||
shader_mutex.unlock();
|
||||
}
|
||||
|
||||
PhysicalSkyMaterial::PhysicalSkyMaterial() {
|
||||
|
|
Loading…
Reference in a new issue