doc: Improve distance_fade documentation
Changed the documentation of distance_fade_max_distance and min to be consistent with the behavior of the code as well as the user documentation. Also noted the behavior of swapping max_distance and min_distance (where max_distance < min_distance). Fixes #36051. Co-authored-by: Clay John <claynjohn@gmail.com>
This commit is contained in:
parent
2d14c7cb69
commit
90d1eda90e
1 changed files with 4 additions and 2 deletions
|
@ -175,10 +175,12 @@
|
|||
If [code]true[/code], the object receives no shadow that would otherwise be cast onto it.
|
||||
</member>
|
||||
<member name="distance_fade_max_distance" type="float" setter="set_distance_fade_max_distance" getter="get_distance_fade_max_distance">
|
||||
Distance at which the object fades fully and is no longer visible.
|
||||
Distance at which the object appears fully opaque.
|
||||
[b]Note:[/b] If [code]distance_fade_max_distance[/code] is less than [code]distance_fade_min_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code].
|
||||
</member>
|
||||
<member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance">
|
||||
Distance at which the object starts to fade. If the object is less than this distance away it will appear normal.
|
||||
Distance at which the object starts to become visible. If the object is less than this distance away, it will be invisible.
|
||||
[b]Note:[/b] If [code]distance_fade_min_distance[/code] is greater than [code]distance_fade_max_distance[/code], the behavior will be reversed. The object will start to fade away at [code]distance_fade_max_distance[/code] and will fully disappear once it reaches [code]distance_fade_min_distance[/code].
|
||||
</member>
|
||||
<member name="distance_fade_mode" type="int" setter="set_distance_fade" getter="get_distance_fade" enum="BaseMaterial3D.DistanceFadeMode" default="0">
|
||||
Specifies which type of fade to use. Can be any of the [enum DistanceFadeMode]s.
|
||||
|
|
Loading…
Reference in a new issue