Force button release when window focuses out, fixes #15318 and likely many other issues.

This commit is contained in:
Juan Linietsky 2018-01-05 15:39:10 -03:00
parent eaa9a98c63
commit 90d47ae23d

View file

@ -679,6 +679,20 @@ void Viewport::_notification(int p_what) {
}
} break;
case SceneTree::NOTIFICATION_WM_FOCUS_OUT: {
if (gui.mouse_focus) {
//if mouse is being pressed, send a release event
Ref<InputEventMouseButton> mb;
mb.instance();
mb->set_position(gui.mouse_focus->get_local_mouse_position());
mb->set_global_position(gui.mouse_focus->get_local_mouse_position());
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(false);
Control *c = gui.mouse_focus;
gui.mouse_focus = NULL;
c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
}
} break;
}
}
@ -2377,12 +2391,9 @@ List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
mb->set_global_position(gui.mouse_focus->get_local_mouse_position());
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(false);
gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
//if (gui.mouse_over == gui.mouse_focus) {
// gui.mouse_focus->notification(Control::NOTIFICATION_MOUSE_EXIT);
//}
Control *c = gui.mouse_focus;
gui.mouse_focus = NULL;
c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
}
return gui.modal_stack.back();