Property handle rotated controls in 2D editor, fixes #3613

This commit is contained in:
Juan Linietsky 2016-02-08 11:29:32 -03:00
parent f5433dc60d
commit 9109e41a20
2 changed files with 8 additions and 3 deletions

View file

@ -85,9 +85,14 @@ Size2 Control::edit_get_minimum_size() const {
void Control::edit_set_rect(const Rect2& p_edit_rect) {
Rect2 new_rect=get_rect();
Matrix32 postxf;
postxf.set_rotation_and_scale(data.rotation,data.scale);
Vector2 new_pos = postxf.xform(p_edit_rect.pos);
new_rect.pos+=p_edit_rect.pos.snapped(Vector2(1,1));
Vector2 pos = get_pos()+new_pos;
Rect2 new_rect=get_rect();
new_rect.pos=pos.snapped(Vector2(1,1));
new_rect.size=p_edit_rect.size.snapped(Vector2(1,1));
set_pos(new_rect.pos);

View file

@ -151,8 +151,8 @@ void Sample::set_loop_format(LoopFormat p_format) {
if (sample.is_valid())
AudioServer::get_singleton()->sample_set_loop_format(sample,(AudioServer::SampleLoopFormat)p_format);
loop_format=p_format;
}
Sample::LoopFormat Sample::get_loop_format() const {
return loop_format;